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*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Lanefan" data-source="post: 3639891" data-attributes="member: 29398"><p>As others have mentioned, not perhaps the most diplomatic of beginnings...You're assuming, obviously, that the encounter would be confrontational, in which case you have a point But if your 1st-level guy becomes the Wyrm's henchman, or familiar (!), the opportunities for story and role-play are boundless!This is not a player's right. Much more useful for a Bill of Rights to put in that players have the right to decide how to divide such treasure as their characters may find; that usually ensures relative equality within the party.Tied together with 5 below...This is not a player right. If the DM is trying to have a campaign last longer than a year or two and slows down the advancement to achieve this that's his-her perogative (but see 5 below). If you need more frequent gratification, I have no sympathy.Don't stop at char-gen and house rules. Everything should be spelled out rules-wise as far as possible before puck drop, and then not changed in mid-game unless it has not affected ANYTHING yet. Also in the initial write-up should be a note that your character *will* at some point die; whether true or not, the expectation is there and plaeyrs are deep-down ready for it.To some extent, this might not even be known until 3 or 4 adventures in and the group has established an identity and playstyle. To ask for it up front might get you what turns out later to be a meaningless answer...As there's nothing saying you won't die in your first encounter, your anticipated lifespan should always be zero, with anything beyond that being a bonus. This should not be tied to your ideas for the character or how much effort you want to put into expressing them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />The DM has a right to expect to be entertained by the players. The players have a right to expect to be entertained by the DM. 'Nuff said.This one would see you invited to leave my table.This is the only one of these I can agree with, except if by "find another person to DM" you mean a table coup leading to the overthrow of the current DM to be replaced by a different DM for the same group, that is not a right.</p><p></p><p>Said mostly from a DM's perspective, though all my gaming is as a player these days.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3639891, member: 29398"] As others have mentioned, not perhaps the most diplomatic of beginnings...You're assuming, obviously, that the encounter would be confrontational, in which case you have a point But if your 1st-level guy becomes the Wyrm's henchman, or familiar (!), the opportunities for story and role-play are boundless!This is not a player's right. Much more useful for a Bill of Rights to put in that players have the right to decide how to divide such treasure as their characters may find; that usually ensures relative equality within the party.Tied together with 5 below...This is not a player right. If the DM is trying to have a campaign last longer than a year or two and slows down the advancement to achieve this that's his-her perogative (but see 5 below). If you need more frequent gratification, I have no sympathy.Don't stop at char-gen and house rules. Everything should be spelled out rules-wise as far as possible before puck drop, and then not changed in mid-game unless it has not affected ANYTHING yet. Also in the initial write-up should be a note that your character *will* at some point die; whether true or not, the expectation is there and plaeyrs are deep-down ready for it.To some extent, this might not even be known until 3 or 4 adventures in and the group has established an identity and playstyle. To ask for it up front might get you what turns out later to be a meaningless answer...As there's nothing saying you won't die in your first encounter, your anticipated lifespan should always be zero, with anything beyond that being a bonus. This should not be tied to your ideas for the character or how much effort you want to put into expressing them. :)The DM has a right to expect to be entertained by the players. The players have a right to expect to be entertained by the DM. 'Nuff said.This one would see you invited to leave my table.This is the only one of these I can agree with, except if by "find another person to DM" you mean a table coup leading to the overthrow of the current DM to be replaced by a different DM for the same group, that is not a right. Said mostly from a DM's perspective, though all my gaming is as a player these days. Lanefan [/QUOTE]
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