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General Tabletop Discussion
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DMs: Are you a "plot-nazi"?
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<blockquote data-quote="Ulrick" data-source="post: 272202" data-attributes="member: 775"><p>I don't believe I am a "plot-nazi" usually if the PCs don't want to go a certain way, I don't force them. I've actually stopped focusing on creating adventures. I create sites to explore, and NPCs. I have certain plots the PCs can go on, but I don't pressure them.</p><p></p><p>There are times, however, when the players go off in some random direction that I haven't prepared for. Unless its too ludicrous, I gently alter things so that events can proceed as normal. If I can't, I just ask for a 15 min. break to think things over. I'm good at "winging it."</p><p></p><p>Yet I've had DMs that delebrately railroad the plot. That stinks.</p><p>Once the group I was in was tracking this bad guy down that trafficked evil magic items. We combed the city looking for leads. This took quite a bit of time. Finally, we met this guy who would give us information for 50pp. At 1st level we didn't have that kind of money--even if we sold a bunch of our stuff.</p><p></p><p>So we started looking for ways to raise the money. But everything we tried to do we came up with nothing. Finally, I asked the DM, what should we do? And he said, whatever you want.</p><p></p><p>As a group we talked amongst ourselves and eventually said,</p><p>"We don't want to follow this lead anymore. We want to do something else."</p><p></p><p>The game really deteriorated after that.</p><p></p><p>Ulrick</p></blockquote><p></p>
[QUOTE="Ulrick, post: 272202, member: 775"] I don't believe I am a "plot-nazi" usually if the PCs don't want to go a certain way, I don't force them. I've actually stopped focusing on creating adventures. I create sites to explore, and NPCs. I have certain plots the PCs can go on, but I don't pressure them. There are times, however, when the players go off in some random direction that I haven't prepared for. Unless its too ludicrous, I gently alter things so that events can proceed as normal. If I can't, I just ask for a 15 min. break to think things over. I'm good at "winging it." Yet I've had DMs that delebrately railroad the plot. That stinks. Once the group I was in was tracking this bad guy down that trafficked evil magic items. We combed the city looking for leads. This took quite a bit of time. Finally, we met this guy who would give us information for 50pp. At 1st level we didn't have that kind of money--even if we sold a bunch of our stuff. So we started looking for ways to raise the money. But everything we tried to do we came up with nothing. Finally, I asked the DM, what should we do? And he said, whatever you want. As a group we talked amongst ourselves and eventually said, "We don't want to follow this lead anymore. We want to do something else." The game really deteriorated after that. Ulrick [/QUOTE]
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DMs: Are you a "plot-nazi"?
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