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DMs: Are you a "plot-nazi"?
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<blockquote data-quote="ForceUser" data-source="post: 272265" data-attributes="member: 2785"><p>I used to be pretty bad about this. I'd add hit points to monsters on the fly if I thought the "story" called for a more epic fight, or change the dimensions of a villain's lair on the fly if I thought the PCs were too easily circumventing the content I'd laid out...because hey, the "story" called for a challenging lair. Not to mention the linear A to B to C campaign plot I'd laid out that prevented the players from doing things like taking time off to make magic items or train in a prestige class...all for the sake of the "story."</p><p></p><p>And that's a bunch of garbage. These days I have NPCs with motivations, I have plots laid out that will come to fruition if the PCs don't butt in, and I have the consequences - but not the resolutions - of various situations thought out in advance. The PCs can interact with the content however they like, at whatever pace they like, and I'm not going to worry about it. Heck, part of the fun these days is presenting them with options and watching where they decide to go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 272265, member: 2785"] I used to be pretty bad about this. I'd add hit points to monsters on the fly if I thought the "story" called for a more epic fight, or change the dimensions of a villain's lair on the fly if I thought the PCs were too easily circumventing the content I'd laid out...because hey, the "story" called for a challenging lair. Not to mention the linear A to B to C campaign plot I'd laid out that prevented the players from doing things like taking time off to make magic items or train in a prestige class...all for the sake of the "story." And that's a bunch of garbage. These days I have NPCs with motivations, I have plots laid out that will come to fruition if the PCs don't butt in, and I have the consequences - but not the resolutions - of various situations thought out in advance. The PCs can interact with the content however they like, at whatever pace they like, and I'm not going to worry about it. Heck, part of the fun these days is presenting them with options and watching where they decide to go. :) [/QUOTE]
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