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DMs: Are you a "plot-nazi"?
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<blockquote data-quote="Oogar" data-source="post: 272355" data-attributes="member: 541"><p>Not.</p><p></p><p>Some players need a stronger sense of direction then others, I have noticed that. If they foil a plan, walk away from a hook, wander away from a story that is going on in the realm I don't really mind. </p><p></p><p>I do like for them to know what THEY want, in character and as players. I expect them to be able to deal with the repercussions of the free will that they use, and not complain if Fred the High Priest won't raise your friend after you spit in his face.</p><p></p><p>When my current game started, I knew very few things. I knew a villian, had a vague Idea about 3 story threads that would be happening, and one town. Those things are still developing, and many other things are happening as well. The PC's have changed some things, and left others to play out. It could all be interesting in the end.</p><p></p><p>Wouls like to say more, but one or two of my players read the boards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oogar, post: 272355, member: 541"] Not. Some players need a stronger sense of direction then others, I have noticed that. If they foil a plan, walk away from a hook, wander away from a story that is going on in the realm I don't really mind. I do like for them to know what THEY want, in character and as players. I expect them to be able to deal with the repercussions of the free will that they use, and not complain if Fred the High Priest won't raise your friend after you spit in his face. When my current game started, I knew very few things. I knew a villian, had a vague Idea about 3 story threads that would be happening, and one town. Those things are still developing, and many other things are happening as well. The PC's have changed some things, and left others to play out. It could all be interesting in the end. Wouls like to say more, but one or two of my players read the boards. :) [/QUOTE]
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