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DMs: Are you a "plot-nazi"?
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<blockquote data-quote="The Forsaken One" data-source="post: 272399" data-attributes="member: 799"><p>Well not much to say exept that I have 4 players and they are all very very intelligent and yes I am a plot Nazi but I just never ever have to force them to follow my plot.</p><p></p><p>They sit down and brain storm and think and think some more. And I love it as they always find the right solution, they just always walk the path I want them to, sometiems they go abit astray but they always find their way back to the plot.</p><p></p><p>No DM forcefullness required, just nice casual gaming. We had a DM who played freeestyle, but everyone complained about a good story or plot. We had one with a good story and plot but just hack and slash. And at the moment I'm offering them more puzzles and plots and NPC interacting then real combat.</p><p></p><p>Everyone is enjoying themselves to the max since they are soo happy to finally see the use of skills and charisma (w000t!! That that day would ever come) and they are really fond of puzzles and interrogations and smart conversations. I think my players are rather good and they enjoy this subtle gaming style and they like to stick with the plot and follow the story. Since they learned it lead to fun, intelligent challenges and something to crack your mind on. Not just to crack your 15 clubs on 15 troll heads.</p><p></p><p>Last session they faced off with some very powerfull opponents and the fight ended with a few running off, you should have seen the delight expressed on their faces to see opponents cleverly played. The ranger paired of with a wizard to track one guy down who ran off into the woods and our two rogues (a dungeon delver and a spymaster) faced off with 3 guys in the castle. No real face off, just plain smart hit and run tactics and you will learn to fear to look around the corner and some really really smart tactics fr in a castle. It was hectic, it was mania and the other guys tracked the other guy down (over a period of a whole day).</p><p></p><p>They were delighted to finally see some action but they were glad to be presented with some mysterious books, letters and scrolls and something secret in the castle and the village at the lake.</p><p></p><p>But back to the thread point. I don't need to force them to follow my plot. Since it appeals to much to them that they like o follow it since they know it brings good, enjoyable and challenging gameplay. I had one player who just tried to keep rining my plots and to wrack everything, I just banned him from my game. Call it extreme but it lead to this now and we have great great fun. I love to see my players sweat and works their way through plots. But they get there! And that is my greatest reward as a DM to know you made it just as tough as you could and they did it all on their own. And they played your story because they want to play it because its good fun and a challenge.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 272399, member: 799"] Well not much to say exept that I have 4 players and they are all very very intelligent and yes I am a plot Nazi but I just never ever have to force them to follow my plot. They sit down and brain storm and think and think some more. And I love it as they always find the right solution, they just always walk the path I want them to, sometiems they go abit astray but they always find their way back to the plot. No DM forcefullness required, just nice casual gaming. We had a DM who played freeestyle, but everyone complained about a good story or plot. We had one with a good story and plot but just hack and slash. And at the moment I'm offering them more puzzles and plots and NPC interacting then real combat. Everyone is enjoying themselves to the max since they are soo happy to finally see the use of skills and charisma (w000t!! That that day would ever come) and they are really fond of puzzles and interrogations and smart conversations. I think my players are rather good and they enjoy this subtle gaming style and they like to stick with the plot and follow the story. Since they learned it lead to fun, intelligent challenges and something to crack your mind on. Not just to crack your 15 clubs on 15 troll heads. Last session they faced off with some very powerfull opponents and the fight ended with a few running off, you should have seen the delight expressed on their faces to see opponents cleverly played. The ranger paired of with a wizard to track one guy down who ran off into the woods and our two rogues (a dungeon delver and a spymaster) faced off with 3 guys in the castle. No real face off, just plain smart hit and run tactics and you will learn to fear to look around the corner and some really really smart tactics fr in a castle. It was hectic, it was mania and the other guys tracked the other guy down (over a period of a whole day). They were delighted to finally see some action but they were glad to be presented with some mysterious books, letters and scrolls and something secret in the castle and the village at the lake. But back to the thread point. I don't need to force them to follow my plot. Since it appeals to much to them that they like o follow it since they know it brings good, enjoyable and challenging gameplay. I had one player who just tried to keep rining my plots and to wrack everything, I just banned him from my game. Call it extreme but it lead to this now and we have great great fun. I love to see my players sweat and works their way through plots. But they get there! And that is my greatest reward as a DM to know you made it just as tough as you could and they did it all on their own. And they played your story because they want to play it because its good fun and a challenge. [/QUOTE]
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