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General Tabletop Discussion
*TTRPGs General
DMs: Are you a "plot-nazi"?
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<blockquote data-quote="Uller" data-source="post: 273219" data-attributes="member: 413"><p>So here is a follow up question:</p><p></p><p>A few of you mentioned that your players _want_ direction. They seem to blindly follow any hooks you throw at them. I'm sometimes guilty of this when I play. Usually because I'm frustrated or confused and don't know what to do next.</p><p></p><p>I _WANT_ to follow the DM's adventure because even though it will be tough, it will usually be fun. However, this has been known to leave a bad taste in my mouth on occasion. Sometimes the DM uses this to us into a trap. </p><p></p><p>I've done this too. A group a recently DMed seemed to completely lack any sort of free will. At the end of each session, I'd say something like:</p><p></p><p>"Okay...you killed the Goblin Boss and drove off the raiders. You have a map that tells you where the Goblin Warchief lives. You know the name of one of the human traders they were selling slaves and loot too (that could be where some of the missing villagers went). You know that the Mayor's daughter's lover is a werewolf and is bent on killing the mayor. What are you going to do?" At this point, I would hope they would tell me what they want to do...they could trapse off after the Goblin Warchief. They could try to hunt down these slave traders and bring them to justice and rescue any villagers they haven't shipped off to unknown lands. They could go after the werewolf, or they could do something I haven't thought of...it is all up to them. But I'd just get a bunch of blank stares and shurgs...very frustrating. So I'd through out an obvious hook and use it to lure them into a trap. </p><p></p><p>It is mean, I know. But maybe if they would express a little free will, they would not walk into such obvious traps (sometimes one of them would even guess the trap before falling into it, but still they would press on following the most obvious trail).</p><p></p><p>So here is the question(s):</p><p></p><p>Do you as a player blindly follow plot hooks (sort of "metagaming" since you know that the obvious plot hooks will lead to the most interesting adventure)?</p><p></p><p>Do you as a DM ever use this tendency against the PCs and lure them into obvious traps and impossible situations?</p><p></p><p>Is that wrong (either one)?</p></blockquote><p></p>
[QUOTE="Uller, post: 273219, member: 413"] So here is a follow up question: A few of you mentioned that your players _want_ direction. They seem to blindly follow any hooks you throw at them. I'm sometimes guilty of this when I play. Usually because I'm frustrated or confused and don't know what to do next. I _WANT_ to follow the DM's adventure because even though it will be tough, it will usually be fun. However, this has been known to leave a bad taste in my mouth on occasion. Sometimes the DM uses this to us into a trap. I've done this too. A group a recently DMed seemed to completely lack any sort of free will. At the end of each session, I'd say something like: "Okay...you killed the Goblin Boss and drove off the raiders. You have a map that tells you where the Goblin Warchief lives. You know the name of one of the human traders they were selling slaves and loot too (that could be where some of the missing villagers went). You know that the Mayor's daughter's lover is a werewolf and is bent on killing the mayor. What are you going to do?" At this point, I would hope they would tell me what they want to do...they could trapse off after the Goblin Warchief. They could try to hunt down these slave traders and bring them to justice and rescue any villagers they haven't shipped off to unknown lands. They could go after the werewolf, or they could do something I haven't thought of...it is all up to them. But I'd just get a bunch of blank stares and shurgs...very frustrating. So I'd through out an obvious hook and use it to lure them into a trap. It is mean, I know. But maybe if they would express a little free will, they would not walk into such obvious traps (sometimes one of them would even guess the trap before falling into it, but still they would press on following the most obvious trail). So here is the question(s): Do you as a player blindly follow plot hooks (sort of "metagaming" since you know that the obvious plot hooks will lead to the most interesting adventure)? Do you as a DM ever use this tendency against the PCs and lure them into obvious traps and impossible situations? Is that wrong (either one)? [/QUOTE]
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