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DMs: Are you a "plot-nazi"?
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<blockquote data-quote="jasper" data-source="post: 273282" data-attributes="member: 277"><p>two examples of necessary railroading</p><p>everyone but the person who came in late are already playing.</p><p>person gets their character ready.</p><p>Dm a rift opens in front of you see a strange city.</p><p>player,"but my character is protector of my village I would have no reason to go through the opening"</p><p></p><p>other players,"just go through the door. over the opening is sign saying dramatic entrance"</p><p></p><p>Player,"but"</p><p></p><p>the rest of group just stare and wait.</p><p></p><p></p><p>Second example</p><p>Small orc stronghold which players can take easy</p><p></p><p>Problem Player, "Orcs Orcs will kill us" </p><p>He could wipe out 3 orcs for every one who manage to hit him.</p><p>PP"I go north"</p><p>You see a sign saying adventure point back to the strong hold.</p><p>PP"I go north"</p><p>fine.And just A or E him.</p><p>PP "what do I see"</p><p>You see three women. A thin good looking blonde, a fat burnette, and really ugly red hair. They see you. And the Blonde starts signing .</p><p>Roll vs charm.</p><p>The palading goes glassy eye and wanders forward.</p><p></p><p>The group gets the clue and tackles the Paladin and flee. Except for PP.</p><p></p><p>PP," I wait for 5 minutes then go and knock on the door."</p><p>He then makes a deal to sleep the party and turn the paladin over to them.</p><p></p><p>He was surprise when the ugly red hair decide an elf in the pot is better than a paladin in the bush. Player as me why I threw 15th plus witches against a 3rd level party.</p><p></p><p>I did neither either you an ADVENTURER and follow the clues or railroad or your an EXTRA in someone elses adventure and will wind up in the soup pot.</p><p></p><p>Now I generally don't railroad. But when the players start twiddle thumb for more than an hour.</p></blockquote><p></p>
[QUOTE="jasper, post: 273282, member: 277"] two examples of necessary railroading everyone but the person who came in late are already playing. person gets their character ready. Dm a rift opens in front of you see a strange city. player,"but my character is protector of my village I would have no reason to go through the opening" other players,"just go through the door. over the opening is sign saying dramatic entrance" Player,"but" the rest of group just stare and wait. Second example Small orc stronghold which players can take easy Problem Player, "Orcs Orcs will kill us" He could wipe out 3 orcs for every one who manage to hit him. PP"I go north" You see a sign saying adventure point back to the strong hold. PP"I go north" fine.And just A or E him. PP "what do I see" You see three women. A thin good looking blonde, a fat burnette, and really ugly red hair. They see you. And the Blonde starts signing . Roll vs charm. The palading goes glassy eye and wanders forward. The group gets the clue and tackles the Paladin and flee. Except for PP. PP," I wait for 5 minutes then go and knock on the door." He then makes a deal to sleep the party and turn the paladin over to them. He was surprise when the ugly red hair decide an elf in the pot is better than a paladin in the bush. Player as me why I threw 15th plus witches against a 3rd level party. I did neither either you an ADVENTURER and follow the clues or railroad or your an EXTRA in someone elses adventure and will wind up in the soup pot. Now I generally don't railroad. But when the players start twiddle thumb for more than an hour. [/QUOTE]
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