Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DMs: Are you a "plot-nazi"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 273716" data-attributes="member: 259"><p>I try not to railroad -- sometimes I'm more of a plot-commie than a plot Nazi. Y'know, from each according to his ability....</p><p></p><p>For example, the players might be traveling through a city, and they're afraid they're being followed. A PC native to the city asks, "Do I know of any quiet teahouses nearby, maybe with a back room?"</p><p></p><p>I'll look back at the player and say, "I don't know. Do you?"</p><p></p><p>At which point she'll grin and say, "Yeah -- about two blocks from here, the Silken Mug. It's pretty posh, but the owner, an elderly elvish man, is very discreet."</p><p></p><p>And I'll say, "Fine," and they go there, and I take on the role of the elderly elvish man that she just told me about, and the adventure continues.</p><p></p><p>On the other hand, I throw hooks at PCs with the understanding that they'll do <em>something</em> with the hook. If they learn about a ghoul-worshipping cult in town, they need to blackmail the cult leaders, or go guns-a-blazing into the cult temple, or they need to infiltrate the cult, or they need even to talk to the authorities about the cult -- but if they completely ignore the cult, I'll be peeved.</p><p></p><p>One other thing: when I'm lazy, my plot hooks come across as wild coincidences (a PC's husband happens to be a member of the cult, or the PCs just happen to be 100 feet away from a fight when it begins, or something like that). The PCs, for some reason highly suspicious of the world in which they live, have a hard time accepting that anything is a coincidence, and are convinced that there's enemy intent behind everything (is the fight down the street a setup by their enemies, designed to get them into trouble with the law?)</p><p></p><p>So how about y'all: are your plot hooks often wildly improbable, or do you try to make them subtler and thereby less coincidental?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 273716, member: 259"] I try not to railroad -- sometimes I'm more of a plot-commie than a plot Nazi. Y'know, from each according to his ability.... For example, the players might be traveling through a city, and they're afraid they're being followed. A PC native to the city asks, "Do I know of any quiet teahouses nearby, maybe with a back room?" I'll look back at the player and say, "I don't know. Do you?" At which point she'll grin and say, "Yeah -- about two blocks from here, the Silken Mug. It's pretty posh, but the owner, an elderly elvish man, is very discreet." And I'll say, "Fine," and they go there, and I take on the role of the elderly elvish man that she just told me about, and the adventure continues. On the other hand, I throw hooks at PCs with the understanding that they'll do [i]something[/i] with the hook. If they learn about a ghoul-worshipping cult in town, they need to blackmail the cult leaders, or go guns-a-blazing into the cult temple, or they need to infiltrate the cult, or they need even to talk to the authorities about the cult -- but if they completely ignore the cult, I'll be peeved. One other thing: when I'm lazy, my plot hooks come across as wild coincidences (a PC's husband happens to be a member of the cult, or the PCs just happen to be 100 feet away from a fight when it begins, or something like that). The PCs, for some reason highly suspicious of the world in which they live, have a hard time accepting that anything is a coincidence, and are convinced that there's enemy intent behind everything (is the fight down the street a setup by their enemies, designed to get them into trouble with the law?) So how about y'all: are your plot hooks often wildly improbable, or do you try to make them subtler and thereby less coincidental? Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs: Are you a "plot-nazi"?
Top