Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DMs: Are you a "plot-nazi"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Serge" data-source="post: 284571" data-attributes="member: 4049"><p>I've been reading some of these posts and thinking, "Wow. I can't believe what some people perceive as railroading and what it means to be a plot-nazi. Also can't believe that storytellers are bad DMs!"</p><p></p><p>I am a storyteller. I admit if freely. Heck, my players have always considered this one of my strengths. I enjoy letting the players discover that they are just one element in a huge world. At lower levels, they are easily manipulated, easily abused, and often overlooked. As they rise in levels, this changes. They have greater and greater control over their own destinies, although, as a result, they draw the attention of ever more powerful NPCs. </p><p></p><p>That said, I don't consider myself a plot-nazi or railroader.</p><p></p><p>Case in point. I asked all of my players to create fully-fleshed out characters with backgrounds. I like this because it requires players to ask me for information on my campaign setting. I consider it of no little importance that players become at least a little familiar with my world and I'm generally uninterested in playing with those not willing to do this. Between the player and myself, I find a way for my world to fit their backgrounds. I don't just up and change their character to fit my world, although I will clarify things to players if something doesn't gel at all.</p><p></p><p>Well, one character created a deposed, young noble on the run from a kingdom. As far as he knew, his family was decimated by the King. Well, we adjusted it so his family ruled a county within a duchy and it was the Duke who ordered the deaths of his family. I created an entire backstory. The purpose of this backstory was to grant him the opportunity to do his own research to further develop his character. I knew who was responsible for what happened, why it happened, and had a good idea of what could happen if the PCs did what I expected to do with the clues left behind. </p><p></p><p>During the earliest parts of our games, he would conduct research about his background and he slowly learned that perhaps they weren't all dead. He decided, with the approval of his party, to return to his land of origin and reunite with his sister. On the way, an assassin attacked him, an assassin who he would later discover was his other sister. I didn't expect his character to die... But, his death added an additional dimension for the rest of the party. They were now invested in this because one of their own was murdered. As time progressed, the PCs did things which required me to adjust the story. This was fine because it was very, very fun. The expectations I had already drafted allowed me to make educated decision as to how the true villains would react. By the time we were done (and he discovered that the assassin was his brainwashed sister, and that the person pulling her strings was their mother), the party did ABSOLUTELY nothing I expected and really had a great impact on the story. To this day, they have no idea what was awaiting them...</p><p></p><p>Anyway, I don't think storytelling is a bad thing. I think that for really three dimensional games that having a full story is essential.</p></blockquote><p></p>
[QUOTE="The Serge, post: 284571, member: 4049"] I've been reading some of these posts and thinking, "Wow. I can't believe what some people perceive as railroading and what it means to be a plot-nazi. Also can't believe that storytellers are bad DMs!" I am a storyteller. I admit if freely. Heck, my players have always considered this one of my strengths. I enjoy letting the players discover that they are just one element in a huge world. At lower levels, they are easily manipulated, easily abused, and often overlooked. As they rise in levels, this changes. They have greater and greater control over their own destinies, although, as a result, they draw the attention of ever more powerful NPCs. That said, I don't consider myself a plot-nazi or railroader. Case in point. I asked all of my players to create fully-fleshed out characters with backgrounds. I like this because it requires players to ask me for information on my campaign setting. I consider it of no little importance that players become at least a little familiar with my world and I'm generally uninterested in playing with those not willing to do this. Between the player and myself, I find a way for my world to fit their backgrounds. I don't just up and change their character to fit my world, although I will clarify things to players if something doesn't gel at all. Well, one character created a deposed, young noble on the run from a kingdom. As far as he knew, his family was decimated by the King. Well, we adjusted it so his family ruled a county within a duchy and it was the Duke who ordered the deaths of his family. I created an entire backstory. The purpose of this backstory was to grant him the opportunity to do his own research to further develop his character. I knew who was responsible for what happened, why it happened, and had a good idea of what could happen if the PCs did what I expected to do with the clues left behind. During the earliest parts of our games, he would conduct research about his background and he slowly learned that perhaps they weren't all dead. He decided, with the approval of his party, to return to his land of origin and reunite with his sister. On the way, an assassin attacked him, an assassin who he would later discover was his other sister. I didn't expect his character to die... But, his death added an additional dimension for the rest of the party. They were now invested in this because one of their own was murdered. As time progressed, the PCs did things which required me to adjust the story. This was fine because it was very, very fun. The expectations I had already drafted allowed me to make educated decision as to how the true villains would react. By the time we were done (and he discovered that the assassin was his brainwashed sister, and that the person pulling her strings was their mother), the party did ABSOLUTELY nothing I expected and really had a great impact on the story. To this day, they have no idea what was awaiting them... Anyway, I don't think storytelling is a bad thing. I think that for really three dimensional games that having a full story is essential. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs: Are you a "plot-nazi"?
Top