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DM's: Are you afraid to kill PC's because of how players might react?
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<blockquote data-quote="lukelightning" data-source="post: 3242038" data-attributes="member: 9745"><p>I <em>tried</em> to not kill a PC, even to the extent of offering to fudge the damage and say the character is just dying but not dead. But oh no, the player insisted the character should be dead (he was at -15 hit points). </p><p></p><p>That taught me a valuable lesson: My players <em>like</em> it when their characters die. It gives them a chance to play one of the hundred other character ideas they have floating around in their sneaky little brains. Part of this, I think, is because I'm running an Arcana Evolved game and the players were all torn between all the various fun new classes.... spryte magister or giant warmain? Dashing litorian unfettered or overbearing verrik mind witch?</p><p></p><p>Replacement character:</p><p></p><p>Come back as same level. We don't have a hard rule about what items stay and what items go, but generally most of the items leave with the departed PC (in both cases of character death in my game, the body was returned to the character's familly or clan, along with their goods).</p><p></p><p>A player can retire/replace a character at any reasonable time. In the middle of combat is not a good time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But in town or even wandering around in the wilderness is fine, as long as I've been given a heads up.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 3242038, member: 9745"] I [i]tried[/i] to not kill a PC, even to the extent of offering to fudge the damage and say the character is just dying but not dead. But oh no, the player insisted the character should be dead (he was at -15 hit points). That taught me a valuable lesson: My players [i]like[/i] it when their characters die. It gives them a chance to play one of the hundred other character ideas they have floating around in their sneaky little brains. Part of this, I think, is because I'm running an Arcana Evolved game and the players were all torn between all the various fun new classes.... spryte magister or giant warmain? Dashing litorian unfettered or overbearing verrik mind witch? Replacement character: Come back as same level. We don't have a hard rule about what items stay and what items go, but generally most of the items leave with the departed PC (in both cases of character death in my game, the body was returned to the character's familly or clan, along with their goods). A player can retire/replace a character at any reasonable time. In the middle of combat is not a good time ;) But in town or even wandering around in the wilderness is fine, as long as I've been given a heads up. [/QUOTE]
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