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DM's: Are you afraid to kill PC's because of how players might react?
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<blockquote data-quote="takasi" data-source="post: 3242111" data-attributes="member: 20194"><p>I am in three campaigns, two of which I run and the other I don't. Here are the rules for each:</p><p></p><p>1.) 10 player linear monthly marathon game session. (I DM)</p><p></p><p>Character creation: 32 point buy for core only, 28 point buy for core starting with expansion slots (non core options) at odd levels, 25 point buy for 3 expansion slots (non core options) at starting level and an addition slot at odd levels, non-elite array for +1 LA (same expansion rules as 25 point buy), standard array for +2 LA (same expansion rules as 25 point buy).</p><p></p><p>Death Penalty: TPK or bust. When you get to -10 you take a "time out" until the battle is over. You cannot be healed until all nearby enemies are dead. People are still very pissed when they die, especially at the beginning of battle.</p><p></p><p>Replacement: If a TPK occurs the session ends and everyone must make new characters for the next monthly session. You cannot choose the same class or race. Characters start off at the same level but with half of their expected character wealth.</p><p></p><p>Loot: If a TPK occurs all loot is lost. </p><p></p><p>Switching characters: You can retire your old character at any time, but you must play through at least one of the monthly sessions 2 levels lower than the party level. (Each session players go through 2 levels of play.) You cannot play your retired characters.</p><p></p><p>2.) 7 player semi-linear weekly game session. (I play)</p><p></p><p>Character creation: 32 point buy for core only, 28 point buy for 1 expansion slot (non core options) at starting level and an additional slot at odd levels, 25 point buy for 3 expansion slots (non core options) at starting level and an addition slot at odd levels.</p><p></p><p>Death Penalty: All characters (not companions, familiars, cohorts, etc) have action points per the Eberron/UA rules. You can spend 2 action points to prevent your character from dying (similar to WFRPG fate points). </p><p></p><p>Replacement: Players start their new characters one level lower than their previous party level.</p><p></p><p>Loot: Gear that is recovered is given to the next party member, who can sell the gear to use as a replacement.</p><p></p><p>Switching characters: You may not switch characters in this campaign.</p><p></p><p>3.) 5 player non-linear weekly game session. (I DM)</p><p></p><p>Character creation: 3d6 down the line (option 7). Starting wealth and hit points are rolled randomly. Core rules only to start, but if a character survives to odd certain levels he can earn expansion slots for non-core options when building new characters.</p><p></p><p>Death Penalty: -10 = dead. Also, you do not confirm critical hits. We use the good hits and bad misses from Dragon. At least one character dies in every session.</p><p></p><p>Replacement: Players must start their characters at level 1 with standard equipment (starting gp is rolled) regardless of the level and wealth of the rest of the party.</p><p></p><p>Loot: Gear that is recovered is considered party treasure to be sold and split evenly.</p><p></p><p>Switching characters: Your PC can become an NPC at any time, but cannot accompany the party on quests. Replacement character are created at 1st level. You can use your old PCs at any time.</p></blockquote><p></p>
[QUOTE="takasi, post: 3242111, member: 20194"] I am in three campaigns, two of which I run and the other I don't. Here are the rules for each: 1.) 10 player linear monthly marathon game session. (I DM) Character creation: 32 point buy for core only, 28 point buy for core starting with expansion slots (non core options) at odd levels, 25 point buy for 3 expansion slots (non core options) at starting level and an addition slot at odd levels, non-elite array for +1 LA (same expansion rules as 25 point buy), standard array for +2 LA (same expansion rules as 25 point buy). Death Penalty: TPK or bust. When you get to -10 you take a "time out" until the battle is over. You cannot be healed until all nearby enemies are dead. People are still very pissed when they die, especially at the beginning of battle. Replacement: If a TPK occurs the session ends and everyone must make new characters for the next monthly session. You cannot choose the same class or race. Characters start off at the same level but with half of their expected character wealth. Loot: If a TPK occurs all loot is lost. Switching characters: You can retire your old character at any time, but you must play through at least one of the monthly sessions 2 levels lower than the party level. (Each session players go through 2 levels of play.) You cannot play your retired characters. 2.) 7 player semi-linear weekly game session. (I play) Character creation: 32 point buy for core only, 28 point buy for 1 expansion slot (non core options) at starting level and an additional slot at odd levels, 25 point buy for 3 expansion slots (non core options) at starting level and an addition slot at odd levels. Death Penalty: All characters (not companions, familiars, cohorts, etc) have action points per the Eberron/UA rules. You can spend 2 action points to prevent your character from dying (similar to WFRPG fate points). Replacement: Players start their new characters one level lower than their previous party level. Loot: Gear that is recovered is given to the next party member, who can sell the gear to use as a replacement. Switching characters: You may not switch characters in this campaign. 3.) 5 player non-linear weekly game session. (I DM) Character creation: 3d6 down the line (option 7). Starting wealth and hit points are rolled randomly. Core rules only to start, but if a character survives to odd certain levels he can earn expansion slots for non-core options when building new characters. Death Penalty: -10 = dead. Also, you do not confirm critical hits. We use the good hits and bad misses from Dragon. At least one character dies in every session. Replacement: Players must start their characters at level 1 with standard equipment (starting gp is rolled) regardless of the level and wealth of the rest of the party. Loot: Gear that is recovered is considered party treasure to be sold and split evenly. Switching characters: Your PC can become an NPC at any time, but cannot accompany the party on quests. Replacement character are created at 1st level. You can use your old PCs at any time. [/QUOTE]
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