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DM's: Are you afraid to kill PC's because of how players might react?
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<blockquote data-quote="kigmatzomat" data-source="post: 3242128" data-attributes="member: 9254"><p>Heh. I got over any fear of killing PCs back in 2nd edition; I gave the party a semi-cursed artifact that would either Resurrect you or turn you into a greater undead that hated the party with all its black heart. Oh the fun we had with that. </p><p></p><p>Now IMC I had people die in a setting without ready access to Res magic. By chance, the party managed to avoid any PC deaths until meeting a fey powerful enough to cast Reincarnate. Unfortunately, the player wasn't too hip to his character becoming an elf and the monk wandered off. </p><p></p><p>Replacement PCs are generally about a half-level behind the party, which is only a minor penalty for about 2-3 levels when the level differential is eliminated. Half their gear is randomly generated to reflect the weird stuff you find and to avoid over optimization. </p><p></p><p>The party has brought back the High Magics to the world but still is less than pleased by death. First off, the Spirit of Death tends to give them jobs to do. Secondly, there is an Uber-Marut that hunts down people who've cheated death by magic whose special attack takes 10 years off the target's natural lifespan, which tanks any future resurrection.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3242128, member: 9254"] Heh. I got over any fear of killing PCs back in 2nd edition; I gave the party a semi-cursed artifact that would either Resurrect you or turn you into a greater undead that hated the party with all its black heart. Oh the fun we had with that. Now IMC I had people die in a setting without ready access to Res magic. By chance, the party managed to avoid any PC deaths until meeting a fey powerful enough to cast Reincarnate. Unfortunately, the player wasn't too hip to his character becoming an elf and the monk wandered off. Replacement PCs are generally about a half-level behind the party, which is only a minor penalty for about 2-3 levels when the level differential is eliminated. Half their gear is randomly generated to reflect the weird stuff you find and to avoid over optimization. The party has brought back the High Magics to the world but still is less than pleased by death. First off, the Spirit of Death tends to give them jobs to do. Secondly, there is an Uber-Marut that hunts down people who've cheated death by magic whose special attack takes 10 years off the target's natural lifespan, which tanks any future resurrection. [/QUOTE]
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