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DM's: Are you afraid to kill PC's because of how players might react?
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<blockquote data-quote="shilsen" data-source="post: 3242426" data-attributes="member: 198"><p>I don't have to worry about it since I've effectively taken PC death out of my game. </p><p></p><p>There are a number of factors in the decision. I'm running an Eberron campaign (close on 2 years and nearly 50 sessions now), and easy return from the dead doesn't fit either the campaign flavor or my preferences. The campaign is heavily player/PC-driven, with plots and the game's direction emerging from PC choices, actions and backgrounds, rather than any overarching plot I have planned. So a couple of dead PCs means the driving forces behind many of the things that the PCs are involved with are gone. And lastly, I run a horribly difficult game, where theoretically weaker enemies (lower CR, underequipped) often give the PCs a serious run for their money, and PCs drop below -10 on a regular basis. In 46 sessions, 24 PCs have gone below -10.</p><p></p><p>So I have a rule whereby PCs can use action pts (and latterly, swashbuckling cards), which they get every session, to survive a killing blow/effect and remain alive at -9 and stable. </p><p></p><p>Hence, PCs run a very slim chance of actually dying IMC, and not one has actually done so yet. It doesn't make the combats any the less exciting, because PCs have lost battles on a number of occasions, and there are always consequences for such losses, detah just not being one of them.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3242426, member: 198"] I don't have to worry about it since I've effectively taken PC death out of my game. There are a number of factors in the decision. I'm running an Eberron campaign (close on 2 years and nearly 50 sessions now), and easy return from the dead doesn't fit either the campaign flavor or my preferences. The campaign is heavily player/PC-driven, with plots and the game's direction emerging from PC choices, actions and backgrounds, rather than any overarching plot I have planned. So a couple of dead PCs means the driving forces behind many of the things that the PCs are involved with are gone. And lastly, I run a horribly difficult game, where theoretically weaker enemies (lower CR, underequipped) often give the PCs a serious run for their money, and PCs drop below -10 on a regular basis. In 46 sessions, 24 PCs have gone below -10. So I have a rule whereby PCs can use action pts (and latterly, swashbuckling cards), which they get every session, to survive a killing blow/effect and remain alive at -9 and stable. Hence, PCs run a very slim chance of actually dying IMC, and not one has actually done so yet. It doesn't make the combats any the less exciting, because PCs have lost battles on a number of occasions, and there are always consequences for such losses, detah just not being one of them. [/QUOTE]
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