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DM's: Are you afraid to kill PC's because of how players might react?
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<blockquote data-quote="Agamon" data-source="post: 3242639" data-attributes="member: 184"><p>No, not because of how they'd react, but I have had campaigns fizzle because of too many PC deaths. I prefer players keep the same PC for as long as possible. Therefore, I have rules that make them want to do that:</p><p></p><p>1. Raised PC's lose XP = 1000 x (level - 1) (before dying). New/replacement PCs start at the lowest xp needed to be 1 level lower than the lowest level PC in the party.</p><p></p><p>2. New/replacement PCs get gear equal to the chart in the DMG, but they can only pick one magic item worth up to 1/2 that amount, the rest is randomly generated</p><p></p><p>Personal PC items are lost with PCs that leave the party. The exception is 'party items' that benefit the whole party (stuff like cure wands, bags of holding, etc) get thrown back into party treasure.</p><p></p><p>So players can change PCs if they really want, but they sure aren't going to do it on a whim.</p></blockquote><p></p>
[QUOTE="Agamon, post: 3242639, member: 184"] No, not because of how they'd react, but I have had campaigns fizzle because of too many PC deaths. I prefer players keep the same PC for as long as possible. Therefore, I have rules that make them want to do that: 1. Raised PC's lose XP = 1000 x (level - 1) (before dying). New/replacement PCs start at the lowest xp needed to be 1 level lower than the lowest level PC in the party. 2. New/replacement PCs get gear equal to the chart in the DMG, but they can only pick one magic item worth up to 1/2 that amount, the rest is randomly generated Personal PC items are lost with PCs that leave the party. The exception is 'party items' that benefit the whole party (stuff like cure wands, bags of holding, etc) get thrown back into party treasure. So players can change PCs if they really want, but they sure aren't going to do it on a whim. [/QUOTE]
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DM's: Are you afraid to kill PC's because of how players might react?
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