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DM's: Are you afraid to kill PC's because of how players might react?
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<blockquote data-quote="Dykstrav" data-source="post: 3245415" data-attributes="member: 40522"><p>I absolutely kill PCs. Fear of death is one of the only really strong motivators across the spectrum for characters and their players. There have been times that goblins got lucky with a single crit and dropped the fighter or barbarian at 1st or 2nd level. Such are the perils of adventuring. I generally stick to the 'let the dice fall where they may' school of thought.</p><p></p><p>Blatantly stupid things usually get characters killed in my games, not my deliberate action. For instance, I've had a player's character that didn't know what acid is, so he quaffed a whole jar sitting on an alchemist's table, assuming that it was some half-completed potion. That player complained about how having a substance that he couldn't identify was unfair until I pointed out that he could have poured a drop or two on the wooden table to see how it reacted with organic material. That got an 'oh' look and the subject was dropped. Then there's the PC that watched five kobolds scamper down into a small hole, got on his hands and knees, and tried to follow them in. He too was honestly surprised when the hole opened up into a larger chamber- lo and behold, five little kobolds stove his skull in with rocks and gouged his eyes with their small daggers. "Huh? Are kobolds really smart enough to think of setting up an ambush? Aren't they rerally stupid besides that whole trapmaking thing?"</p><p></p><p>I try to match the characters against stuff within their league, I don't go out of my way to kill them unless there's an in-game reason (such as a thief claiming to be an assassin and flipping the bird to the representative the assassin's guild sent to recruit him). If their mouth writes checks that their ass can't cash then they should face those consequences.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3245415, member: 40522"] I absolutely kill PCs. Fear of death is one of the only really strong motivators across the spectrum for characters and their players. There have been times that goblins got lucky with a single crit and dropped the fighter or barbarian at 1st or 2nd level. Such are the perils of adventuring. I generally stick to the 'let the dice fall where they may' school of thought. Blatantly stupid things usually get characters killed in my games, not my deliberate action. For instance, I've had a player's character that didn't know what acid is, so he quaffed a whole jar sitting on an alchemist's table, assuming that it was some half-completed potion. That player complained about how having a substance that he couldn't identify was unfair until I pointed out that he could have poured a drop or two on the wooden table to see how it reacted with organic material. That got an 'oh' look and the subject was dropped. Then there's the PC that watched five kobolds scamper down into a small hole, got on his hands and knees, and tried to follow them in. He too was honestly surprised when the hole opened up into a larger chamber- lo and behold, five little kobolds stove his skull in with rocks and gouged his eyes with their small daggers. "Huh? Are kobolds really smart enough to think of setting up an ambush? Aren't they rerally stupid besides that whole trapmaking thing?" I try to match the characters against stuff within their league, I don't go out of my way to kill them unless there's an in-game reason (such as a thief claiming to be an assassin and flipping the bird to the representative the assassin's guild sent to recruit him). If their mouth writes checks that their ass can't cash then they should face those consequences. [/QUOTE]
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