Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM's: Are you afraid to kill PC's because of how players might react?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Midknightsun" data-source="post: 3247427" data-attributes="member: 46459"><p>Stupid would definitely get a character killed in my campaign. Fortunately (or unfortunately <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) this doesn't happen often.</p><p></p><p>I've been running an Arcana Evolved campaign for over a year now and there have been no PC deaths as of yet. That comes in no small part from the tactical effectiveness of one of our players. He's, frankly, amazing at grid tactics, never leaving himself vulnerable unless there's no other choice. It doesn't hurt that his character is powergamed to cover all of his weaknesses, (though he'd vehemently deny it).</p><p></p><p>disclaimer-- not that I have anything against powergaming, but he does, which makes it all too ironic.</p><p></p><p>I've brought up the possibility of character death several times with this group, and they all seem understanding of the fact that it can happen. It sucks, but it can happen. Since I have this same kinda mentality it works out pretty well . . . or at least it should. The few times I've pulled out harsh tactics (sundering weapons, powerful enemies with high ACs,) or near kills (I've knocked pretty much all of the party memebers down into negative BUT him at least once), the Tactician has gotten mopey and all but accused me of being unfair, of singling him out, and makes snide comments. He gets unnaturally attached to his characters and whines if he feels he's 'underpowered'-- meaning I might have actually knocked him below half hit points . . I've even pulled a few punches because I was afraid of how he would react. He's my friend, so it is a bit of a sticky situation. And despite that, he is a good player (yes, its hard to explain)</p><p></p><p>It baffles my mind, though, that people can have such a hang up about their character's getting killed. I understand liking a character you've made, but after a certain point it seems to cry of a person whose own life sucks so much that they need to feel invulnerable in the game to compensate. That's when its time to put the books down and look into some therapy, IMHO . . .but I digress. Now, if the DM was being completely unfair that's one thing, but all the feedback I've gotten would indicate that I'm quite fair with them.</p><p></p><p>Now they're an average of 11th level party with 6 members and are all tough customers, so I've had to up the dangers to compensate. (A couple higher than normal hit dice Rage Drakes put the fear of gods into them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). I'm of the mind of "let the dice fall where they may" at this point, and even start rolling in clear view of my players. I don't go out of my way to destroy the PCs, but if there is no real and genuine threat of death (at least in many of the adventures), then what's the point?</p><p></p><p>As far as coming back, I would generally enforce the level loss, or if they want to bring in a new character, or tweak a current one, that's fine. Sometimes we get tired of a particular concept and want to try something new. I've done it before myself as a player (My poor Soulknife just got deaded so much it got annoying, and we seemed to be encountering an unusual number of undead and constructs . . . ) Of course, they're are exceptions to this, such as when I suspect a player may be purposely trying to manipulate the rules.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3247427, member: 46459"] Stupid would definitely get a character killed in my campaign. Fortunately (or unfortunately :p ) this doesn't happen often. I've been running an Arcana Evolved campaign for over a year now and there have been no PC deaths as of yet. That comes in no small part from the tactical effectiveness of one of our players. He's, frankly, amazing at grid tactics, never leaving himself vulnerable unless there's no other choice. It doesn't hurt that his character is powergamed to cover all of his weaknesses, (though he'd vehemently deny it). disclaimer-- not that I have anything against powergaming, but he does, which makes it all too ironic. I've brought up the possibility of character death several times with this group, and they all seem understanding of the fact that it can happen. It sucks, but it can happen. Since I have this same kinda mentality it works out pretty well . . . or at least it should. The few times I've pulled out harsh tactics (sundering weapons, powerful enemies with high ACs,) or near kills (I've knocked pretty much all of the party memebers down into negative BUT him at least once), the Tactician has gotten mopey and all but accused me of being unfair, of singling him out, and makes snide comments. He gets unnaturally attached to his characters and whines if he feels he's 'underpowered'-- meaning I might have actually knocked him below half hit points . . I've even pulled a few punches because I was afraid of how he would react. He's my friend, so it is a bit of a sticky situation. And despite that, he is a good player (yes, its hard to explain) It baffles my mind, though, that people can have such a hang up about their character's getting killed. I understand liking a character you've made, but after a certain point it seems to cry of a person whose own life sucks so much that they need to feel invulnerable in the game to compensate. That's when its time to put the books down and look into some therapy, IMHO . . .but I digress. Now, if the DM was being completely unfair that's one thing, but all the feedback I've gotten would indicate that I'm quite fair with them. Now they're an average of 11th level party with 6 members and are all tough customers, so I've had to up the dangers to compensate. (A couple higher than normal hit dice Rage Drakes put the fear of gods into them :D ). I'm of the mind of "let the dice fall where they may" at this point, and even start rolling in clear view of my players. I don't go out of my way to destroy the PCs, but if there is no real and genuine threat of death (at least in many of the adventures), then what's the point? As far as coming back, I would generally enforce the level loss, or if they want to bring in a new character, or tweak a current one, that's fine. Sometimes we get tired of a particular concept and want to try something new. I've done it before myself as a player (My poor Soulknife just got deaded so much it got annoying, and we seemed to be encountering an unusual number of undead and constructs . . . ) Of course, they're are exceptions to this, such as when I suspect a player may be purposely trying to manipulate the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM's: Are you afraid to kill PC's because of how players might react?
Top