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DM's: Are you afraid to kill PC's because of how players might react?
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<blockquote data-quote="Aaron L" data-source="post: 3247779" data-attributes="member: 926"><p>What seems odd about it? No one I've ever played with has retired a character to bring in a new one. We like our characters. Of course, with the way some people talk about disposable PCs that they don't form any kind of attachment to, maybe they wouldn't care that much about their characters and swapping them out would be about the same as using the dog instead of the shoe in Monopoly. We've started new campaigns, but I don't remember anyone ever just dropping a character mid campaign to bring in a new one. </p><p></p><p></p><p>I never kill characters. Sometimes NPCs do, sometimes situations do, but I don't. I will make every effort to keep them alive if they don't have access to life restoring magic and their deaths would be a random event that would be un-fun, but only such things as are logical and realistic to the setting and situation. Or I may do something like fudge a stabilization check. </p><p></p><p>If someone really likes a character, we will find a way to keep them alive. They may die in battle, but if one of my friends has a character he loves die in a game we are all supposed to be playing for fun, then you're damn right I'm going to make a way for him to keep playing that character. There are far more ways to fail then just dieing. I've failed quite a damn lot in my life, and I haven't died even a single time. </p><p></p><p>That being said, if someone is in battle and does something stupid and the logical consequences of that action would be the character dieing, then they will die. But afterwards I'll do my best to have a logical way for the character to be restored to life, and if I can't find a logical way, if my friend still wants to play that character, I'll have an illogical way made available and work it into the story, probably introducing a new storyline to the campaign. It may take a while, and maybe for a few games they'll have to play someone else, but I'll get them a way to come back if they don't want to permanently lose their character. </p><p></p><p></p><p>I play this game to have fun. Random pointless deaths of cherished characters isn't fun for me. Some people like to believe that killing off characters left and right somehow makes them more manly, or maybe makes their games morally superior to the games of us poor heathens who like to keep our characters alive. I simply smile and ignore them and continue to have fun playing my make believe game my own way, and they can just leave me alone and feel superior all they want.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3247779, member: 926"] What seems odd about it? No one I've ever played with has retired a character to bring in a new one. We like our characters. Of course, with the way some people talk about disposable PCs that they don't form any kind of attachment to, maybe they wouldn't care that much about their characters and swapping them out would be about the same as using the dog instead of the shoe in Monopoly. We've started new campaigns, but I don't remember anyone ever just dropping a character mid campaign to bring in a new one. I never kill characters. Sometimes NPCs do, sometimes situations do, but I don't. I will make every effort to keep them alive if they don't have access to life restoring magic and their deaths would be a random event that would be un-fun, but only such things as are logical and realistic to the setting and situation. Or I may do something like fudge a stabilization check. If someone really likes a character, we will find a way to keep them alive. They may die in battle, but if one of my friends has a character he loves die in a game we are all supposed to be playing for fun, then you're damn right I'm going to make a way for him to keep playing that character. There are far more ways to fail then just dieing. I've failed quite a damn lot in my life, and I haven't died even a single time. That being said, if someone is in battle and does something stupid and the logical consequences of that action would be the character dieing, then they will die. But afterwards I'll do my best to have a logical way for the character to be restored to life, and if I can't find a logical way, if my friend still wants to play that character, I'll have an illogical way made available and work it into the story, probably introducing a new storyline to the campaign. It may take a while, and maybe for a few games they'll have to play someone else, but I'll get them a way to come back if they don't want to permanently lose their character. I play this game to have fun. Random pointless deaths of cherished characters isn't fun for me. Some people like to believe that killing off characters left and right somehow makes them more manly, or maybe makes their games morally superior to the games of us poor heathens who like to keep our characters alive. I simply smile and ignore them and continue to have fun playing my make believe game my own way, and they can just leave me alone and feel superior all they want. [/QUOTE]
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