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<blockquote data-quote="Jimlock" data-source="post: 5565396" data-attributes="member: 6674931"><p>Well the only one who can truly answer this question is you, for only you know all the background, details and players involved...</p><p></p><p>Putting aside the fact that ...ok... it is a bit silly to not have thought of this from the beginning... , i 'll tell you what i think.</p><p></p><p>Since this is not a game ending story... and since it's a sub plot that your players obviously enjoy, i think it 'll be for the best to suspend the suspense... go a little David-Lynchy on your players... don't give it away...</p><p></p><p>This can be achieved in a number of ways:</p><p></p><p><u><strong>1-The container is empty.</strong></u></p><p>Someone/something has already removed the precious artifact. (Who, why and for what is for you to decide)</p><p></p><p><strong><u>2-The artifact is incomprehensible.</u></strong></p><p>Imagine the black slab the apes discover in Kubrick's Space Odyssey. Put something there that doesn't make much sense. An item or some writings in a long forgotten language, written by the gods perhaps... (what the item is, what the writings say is for you to decide)</p><p></p><p><strong><u>3-The artifact is overly simple.</u></strong></p><p>This is pretty much the same as #2, only with a little twist. The artifact is some almost "mundane" magical artifact, that perhaps hides its ulterior use/meaning so that it does not get abused. (what it really is, what it really hides behind its mundane appearance is for you to decide)</p><p></p><p></p><p>With any of the three suggestions you will manage to suspend the suspense... If played correctly the players will most likely get very involved as the mystery endures...</p><p></p><p>Another reason for you to employ such a technique, is so that you can get some overtime so as to FINALLY put the pieces together...</p><p></p><p>Perhaps you were looking more for advice on the script rather than the direction... but i sincerely believe this is the best you can do right now. This way you keep you players on their toes... and you also get the extra time to figure everything out.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5565396, member: 6674931"] Well the only one who can truly answer this question is you, for only you know all the background, details and players involved... Putting aside the fact that ...ok... it is a bit silly to not have thought of this from the beginning... , i 'll tell you what i think. Since this is not a game ending story... and since it's a sub plot that your players obviously enjoy, i think it 'll be for the best to suspend the suspense... go a little David-Lynchy on your players... don't give it away... This can be achieved in a number of ways: [U][B]1-The container is empty.[/B][/U] Someone/something has already removed the precious artifact. (Who, why and for what is for you to decide) [B][U]2-The artifact is incomprehensible.[/U][/B] Imagine the black slab the apes discover in Kubrick's Space Odyssey. Put something there that doesn't make much sense. An item or some writings in a long forgotten language, written by the gods perhaps... (what the item is, what the writings say is for you to decide) [B][U]3-The artifact is overly simple.[/U][/B] This is pretty much the same as #2, only with a little twist. The artifact is some almost "mundane" magical artifact, that perhaps hides its ulterior use/meaning so that it does not get abused. (what it really is, what it really hides behind its mundane appearance is for you to decide) With any of the three suggestions you will manage to suspend the suspense... If played correctly the players will most likely get very involved as the mystery endures... Another reason for you to employ such a technique, is so that you can get some overtime so as to FINALLY put the pieces together... Perhaps you were looking more for advice on the script rather than the direction... but i sincerely believe this is the best you can do right now. This way you keep you players on their toes... and you also get the extra time to figure everything out. [/QUOTE]
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