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General Tabletop Discussion
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DM's Campaign Vision vs. Player preference
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<blockquote data-quote="The Shaman" data-source="post: 2721662" data-attributes="member: 26473"><p>It does, thank you.</p><p></p><p>As the EGG quote in my signature suggests, I'm much less concerned about "story" - I create locations and characters and turn the adventurers loose to do what they will.</p><p></p><p>I'm having a hard time seeing the player as the sole, or even the main, source of the problem for <strong>DonTadow</strong>. It's one thing for me as GM to say, "No, there are no half-elves in the game-world - pick a different race," something else entirely for me to say, "No, dwarves would NEVER dye their hair that shade of purple - find another picture!"</p><p></p><p>I absolutely believe that setting constraints are appropriate in roleplaying games - I use them, too. But there's a point at which the GM must evaluate how far those setting constraints will extend out-of-game. For example, in a Modern game I'm running, one of the players found a photo that he attached to his character sheet - the character is wearing the wrong (i.e., historically inaccurate) headgear for his character, and he's carrying a different (though similar) weapon. It sounds like (and please forgive me if I'm getting this wrong) that <strong>DonTadow</strong> would ask this player to change the photo for one in which the headgear and weapon are "correct."</p><p></p><p>In roleplaying games that depend on the participants' imaginations, is saying, "This is an illustration of a regular elf, so picture her with darker skin, okay?" really such a gamebreaker?</p><p></p><p><strong>DonTadow</strong> seems to have made allowances for the character, including some that I might not have permitted given the setting constraints, but now draws the line at the <u>character</u> <u>illustration</u>?</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2721662, member: 26473"] It does, thank you. As the EGG quote in my signature suggests, I'm much less concerned about "story" - I create locations and characters and turn the adventurers loose to do what they will. I'm having a hard time seeing the player as the sole, or even the main, source of the problem for [b]DonTadow[/b]. It's one thing for me as GM to say, "No, there are no half-elves in the game-world - pick a different race," something else entirely for me to say, "No, dwarves would NEVER dye their hair that shade of purple - find another picture!" I absolutely believe that setting constraints are appropriate in roleplaying games - I use them, too. But there's a point at which the GM must evaluate how far those setting constraints will extend out-of-game. For example, in a Modern game I'm running, one of the players found a photo that he attached to his character sheet - the character is wearing the wrong (i.e., historically inaccurate) headgear for his character, and he's carrying a different (though similar) weapon. It sounds like (and please forgive me if I'm getting this wrong) that [b]DonTadow[/b] would ask this player to change the photo for one in which the headgear and weapon are "correct." In roleplaying games that depend on the participants' imaginations, is saying, "This is an illustration of a regular elf, so picture her with darker skin, okay?" really such a gamebreaker? [b]DonTadow[/b] seems to have made allowances for the character, including some that I might not have permitted given the setting constraints, but now draws the line at the [U]character[/U] [U]illustration[/U]? [/QUOTE]
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