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DM's Campaign Vision vs. Player preference
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<blockquote data-quote="DonTadow" data-source="post: 2721896" data-attributes="member: 22622"><p>I think you're hitting the nail on the head. I am tired of making concessions for this player. I have let other players redo whole characters, pick extra feats, have a few skill points and change races at points. I'm all about players being happy so long as they can write me upa good reason for the changes and it doesnt become a repeat thing. I just had two characters whom were not happy with their character redo their characters to fit more of how they imagined it. But with her, its every other week something different. </p><p></p><p>I need to draw the line at changing the world. the last time I changed what I shoudl have done for her I regretted it. She was playing a priest and for some reason (not explained to me) she left the church, stole some churchly artifacts and put herself in an Inn. I told her I"d have to strip her of her divine powers as she essentially left her god. She reasoned that she was tired of following the head priests orders and did not want to worship a religion that controlled the goverment (it was a theocracy). What shoudl have happened was a court marshall, hanging and at least the loss of her divine powers. Those were the rules I told the party about those whom are caught defying the church. </p><p></p><p> But, she emailed me and whined about how i shoudln't punish her for keeping in flavor of the character. Thinking about how much losing "the cleric" would have hurt the party, I opened my Atlas crime and punishment book and found a nice spell she could be placed under that woould mark her with a large snake on her face and prevent her from using her magic for things that would not help the church. For three sessions she emailed, wrote notes and complained about how it was not fair that the mark was on her .</p><p></p><p>There's also that same cleric agreed to be the protector of an artifact weapon "one of the six major get items in the game". In npc form the weapon told her it was a huge reponsiblitiy and that it would emerge if she performed acts that it would not. She hastedly agreed despite my warnings that this is a big responsiblity. Even another player, whom has a similair weapon attempted to explain to her the raminfications and help her deal with the weapon to which she told the player ooc "I have dealt with intelligent weapons before I know how to handle them". The player and I both sent her notes on the weapon, to which she later admitted to not reading. So after she burned a child and a gnome (killing them both) in order to kill some aberration bugs she failed a will save and the weapon took control of her body. Again one more week of complaining about it being unfair for her not to play her character the way she wants and finally she stopped coming for two weeks, then told us that her daughter had soccer practice and she wouldnt be back until the end of the year.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2721896, member: 22622"] I think you're hitting the nail on the head. I am tired of making concessions for this player. I have let other players redo whole characters, pick extra feats, have a few skill points and change races at points. I'm all about players being happy so long as they can write me upa good reason for the changes and it doesnt become a repeat thing. I just had two characters whom were not happy with their character redo their characters to fit more of how they imagined it. But with her, its every other week something different. I need to draw the line at changing the world. the last time I changed what I shoudl have done for her I regretted it. She was playing a priest and for some reason (not explained to me) she left the church, stole some churchly artifacts and put herself in an Inn. I told her I"d have to strip her of her divine powers as she essentially left her god. She reasoned that she was tired of following the head priests orders and did not want to worship a religion that controlled the goverment (it was a theocracy). What shoudl have happened was a court marshall, hanging and at least the loss of her divine powers. Those were the rules I told the party about those whom are caught defying the church. But, she emailed me and whined about how i shoudln't punish her for keeping in flavor of the character. Thinking about how much losing "the cleric" would have hurt the party, I opened my Atlas crime and punishment book and found a nice spell she could be placed under that woould mark her with a large snake on her face and prevent her from using her magic for things that would not help the church. For three sessions she emailed, wrote notes and complained about how it was not fair that the mark was on her . There's also that same cleric agreed to be the protector of an artifact weapon "one of the six major get items in the game". In npc form the weapon told her it was a huge reponsiblitiy and that it would emerge if she performed acts that it would not. She hastedly agreed despite my warnings that this is a big responsiblity. Even another player, whom has a similair weapon attempted to explain to her the raminfications and help her deal with the weapon to which she told the player ooc "I have dealt with intelligent weapons before I know how to handle them". The player and I both sent her notes on the weapon, to which she later admitted to not reading. So after she burned a child and a gnome (killing them both) in order to kill some aberration bugs she failed a will save and the weapon took control of her body. Again one more week of complaining about it being unfair for her not to play her character the way she wants and finally she stopped coming for two weeks, then told us that her daughter had soccer practice and she wouldnt be back until the end of the year. [/QUOTE]
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