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[DMs] Dealing with player's who have "ineffective" builds...
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<blockquote data-quote="3catcircus" data-source="post: 2977282" data-attributes="member: 16077"><p>Hmm...</p><p></p><p>First of all, there are no ineffective characters, period. What you refer to as "ineffective" is really just the in-play results of a person choosing to play a jack-of-all-trades type of PC instead of one specialized in one area. Being able to do multiple things to a lesser degree than being able to do one thing really well is not ineffective.</p><p></p><p>As to fudging and nerfing - absolutely not. The DM chooses encounters that he feels are an appropriate challenge. I (grudgingly) adhere to the CR/EL rules, but I use the Grim Tales chi/rho method to help determine that (especially since I have more than 4 players and some of them are playing LA PCs.) If the players and their PCs start losing a fight, maybe that is a hint that they should run away or parley...</p><p></p><p>My players' PCs are 6th level (5 PCs total, with one of them a LA +1 Aasimar), and are assaulting the ToEE. Two sessions ago, they charged into the Earth Temple and got pounded by the 4 Huge Earth Elementals (CR 7 each elemental, total of roughly CR 13). They figured out that it was best to run away, regroup, devise a plan, and return. Last session, they carried out their plans and ended up killing all four elementals, with only one PC killed (and the player chose to have him remain killed so he could play a different character.)</p><p></p><p>I don't believe in ever taking it easy on a PC - tough but fair needs to be the attitude.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 2977282, member: 16077"] Hmm... First of all, there are no ineffective characters, period. What you refer to as "ineffective" is really just the in-play results of a person choosing to play a jack-of-all-trades type of PC instead of one specialized in one area. Being able to do multiple things to a lesser degree than being able to do one thing really well is not ineffective. As to fudging and nerfing - absolutely not. The DM chooses encounters that he feels are an appropriate challenge. I (grudgingly) adhere to the CR/EL rules, but I use the Grim Tales chi/rho method to help determine that (especially since I have more than 4 players and some of them are playing LA PCs.) If the players and their PCs start losing a fight, maybe that is a hint that they should run away or parley... My players' PCs are 6th level (5 PCs total, with one of them a LA +1 Aasimar), and are assaulting the ToEE. Two sessions ago, they charged into the Earth Temple and got pounded by the 4 Huge Earth Elementals (CR 7 each elemental, total of roughly CR 13). They figured out that it was best to run away, regroup, devise a plan, and return. Last session, they carried out their plans and ended up killing all four elementals, with only one PC killed (and the player chose to have him remain killed so he could play a different character.) I don't believe in ever taking it easy on a PC - tough but fair needs to be the attitude. [/QUOTE]
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