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[DMs] Dealing with player's who have "ineffective" builds...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2978581" data-attributes="member: 19675"><p>Just went through such an adventure last night- the solution was for the party to enable the person who COULD avert the approaching disaster to act freely. In our case, that person was a mighty mage who had accidentally knocked himself out with a magic item that had to be removed from his person.</p><p></p><p></p><p>In our case, there were no such scrolls to be found- the DM thought that at least one of the party's arcane casters had the spell, so didn't even consider that there was a need for such scrolls. Basically, while we were trying to puzzle things out, he was sitting on the other side of the screen thinking we were idiots.</p><p></p><p></p><p></p><p>It depends. Currently, I'm in a campaign that is 2 adventures old. My PC bit the dust last night- he didn't get outside of a fireball's blast radius in time, so took some damage (it was not immediately apparent that what he was standing next to was a form of delayed blast fireball). 2 rounds later, he took a nearly maxed out hit from an 8HD water elemental (that had been hiding), rendering him dead. I played the PC in character, doing what he would have done, so I felt no remorse.</p><p></p><p>The being the party rescued raised him from the dead while I was in the middle of contemplating my next PC design. AFAIK, that was a total fudge.</p><p></p><p>Sometimes you (or I and some of my gaming buddies, at least) fudge because fun demands that fudging occurs. Other times, the dice rule absolutely. My rule of thumb on fudging is to reward intelligent play & good roleplay, and punish stupidity.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2978581, member: 19675"] Just went through such an adventure last night- the solution was for the party to enable the person who COULD avert the approaching disaster to act freely. In our case, that person was a mighty mage who had accidentally knocked himself out with a magic item that had to be removed from his person. In our case, there were no such scrolls to be found- the DM thought that at least one of the party's arcane casters had the spell, so didn't even consider that there was a need for such scrolls. Basically, while we were trying to puzzle things out, he was sitting on the other side of the screen thinking we were idiots. It depends. Currently, I'm in a campaign that is 2 adventures old. My PC bit the dust last night- he didn't get outside of a fireball's blast radius in time, so took some damage (it was not immediately apparent that what he was standing next to was a form of delayed blast fireball). 2 rounds later, he took a nearly maxed out hit from an 8HD water elemental (that had been hiding), rendering him dead. I played the PC in character, doing what he would have done, so I felt no remorse. The being the party rescued raised him from the dead while I was in the middle of contemplating my next PC design. AFAIK, that was a total fudge. Sometimes you (or I and some of my gaming buddies, at least) fudge because fun demands that fudging occurs. Other times, the dice rule absolutely. My rule of thumb on fudging is to reward intelligent play & good roleplay, and punish stupidity. [/QUOTE]
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