Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM's Delema: To kill or not to kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sniffles" data-source="post: 2607863" data-attributes="member: 30035"><p>I'm with Heapthaumaturgist here. I have a GM who tends to do things similar to what you describe, and we all end up being frustrated because his "obvious" resolution isn't obvious to us, and we don't like being put in "rock vs. hard place" situations like your moral dilemma. One of my fellow players spent a month or more running a secondary character because the GM's "obvious" resolution to his main character's problem wasn't obvious to any of the players.</p><p></p><p>It's certainly challenging to sometimes have to work with the bad guys, but I don't think making party survival dependent on that is a good way to go if you want to keep your players happy, let alone keep your campaign running. I know I'd be feeling very frustrated if I were the player who's been given the moral choice to make. My recommendation would be to find some other "out" for the party aside from betraying their convictions or death. Just try to avoid making it a deus ex machina moment.</p><p></p><p>Always remember, when setting up situations:</p><p>1. You can't always predict what the players will do.</p><p>2. You can *never* predict what the dice will do.</p><p> </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2607863, member: 30035"] I'm with Heapthaumaturgist here. I have a GM who tends to do things similar to what you describe, and we all end up being frustrated because his "obvious" resolution isn't obvious to us, and we don't like being put in "rock vs. hard place" situations like your moral dilemma. One of my fellow players spent a month or more running a secondary character because the GM's "obvious" resolution to his main character's problem wasn't obvious to any of the players. It's certainly challenging to sometimes have to work with the bad guys, but I don't think making party survival dependent on that is a good way to go if you want to keep your players happy, let alone keep your campaign running. I know I'd be feeling very frustrated if I were the player who's been given the moral choice to make. My recommendation would be to find some other "out" for the party aside from betraying their convictions or death. Just try to avoid making it a deus ex machina moment. Always remember, when setting up situations: 1. You can't always predict what the players will do. 2. You can *never* predict what the dice will do. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM's Delema: To kill or not to kill
Top