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DM's Delema: To kill or not to kill
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<blockquote data-quote="Agback" data-source="post: 2608814" data-attributes="member: 5328"><p>But there are some things you can't fix, even if it is your fault they are broken. Just because it is the GM's responsibility doesn't necessarily mean that there is anything he can possibly do.</p><p></p><p>Bailing the party out with a <em>deus ex machina</em>, or by having a threat suddenly spring a leak and go all soft and floppy often doesn't work. It can ruin the credibility of your whole campaign, cause players to lose interest in future problems their characters face. If a GM does it often, it can suck all the sap out of his or her campaigns. And this loss of rigour is very, very hard to make good.</p><p></p><p>I'm not saying necessarily, but <em>perhaps</em> the best course might be to enforce the consistency and logic of the established game world, let the PCs die, and say "Sorry, guys, that was my fault. The golem was much too tough."</p><p></p><p>As an aside, the <em>worst</em> course would be to inflict the TPK and then explain the trick with the golem-crushing door.</p></blockquote><p></p>
[QUOTE="Agback, post: 2608814, member: 5328"] But there are some things you can't fix, even if it is your fault they are broken. Just because it is the GM's responsibility doesn't necessarily mean that there is anything he can possibly do. Bailing the party out with a [i]deus ex machina[/i], or by having a threat suddenly spring a leak and go all soft and floppy often doesn't work. It can ruin the credibility of your whole campaign, cause players to lose interest in future problems their characters face. If a GM does it often, it can suck all the sap out of his or her campaigns. And this loss of rigour is very, very hard to make good. I'm not saying necessarily, but [i]perhaps[/i] the best course might be to enforce the consistency and logic of the established game world, let the PCs die, and say "Sorry, guys, that was my fault. The golem was much too tough." As an aside, the [i]worst[/i] course would be to inflict the TPK and then explain the trick with the golem-crushing door. [/QUOTE]
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