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DM's Delema: To kill or not to kill
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<blockquote data-quote="asdel" data-source="post: 2638187" data-attributes="member: 21444"><p><strong>DM's Delema Resolved</strong></p><p></p><p>Thanks for everyone's input. I value it, and it helped me fashion a satisfying adventure.</p><p></p><p>First, I toned down the fey queen's stance a bit. Her original position was rather strict: give yourself up to me, Elf Ranger. This would go against his chaotic good alignment in both directions. But the ranger was willing to accept a mutual offer: the sidhe queen helps the PCs now, but then they have to agree to return with her to free her castle from the demon which displaced her. The only caviat: the entire party must help, not just the Ranger. The ranger aggreed to this, but then a performance of a life-time convincing his fellows to go along.</p><p></p><p>Second, I kept the inquisition-as-rescuers in my back pocket. I wanted to reintroduce a patron from the first first adventure, a duchess. Just as Pervillain suggested, duchess scryed and witnessed the sidhe confession. The actual inquistion still thinks the PCs did it, so I've thrust a powerful enemy in the PCs lap, but at the same time, I want to give them an ally and safe haven with the duchess' city.</p><p></p><p>Third, I lef the fey queen drop enough of a clue as to how the PCs where being tracked that they could set up a bit of an ambush: the halfing has taken a silver orb.</p><p></p><p>I'd presented a few locatations, an open druids cirlce, a wooded valley, a butte, and a cave, to fight from. This allowed the PCs to pick their grounds.</p><p></p><p>Our heroes set up an ambush, with stuffed bed rolls and the halfing in the center, and the PCs on the edge. </p><p></p><p>Overall the battle as a lot of fun. Managing the 6 shadow men, the sidhe queen her lesser troops, lesser allied shadowmen, and summoned creatures was a lot to keep track of. The PCs were sufficiantly challenged but not overwhelmed. All though-out, horns where playing, signally someone approaching from the south. (GM-wise, I should have had the horns come from the west, becuase the PCs pretty much assumed it was a rescue party.)</p><p></p><p>My only regret was that I allowed the Sidhe queen to end the battle by employing a Baleful Polymorph against the remained Shadowman, the Boss monster. "All men are pigs", she yelled, and *bamph* he was a pig. I would have preferred to allow the PCs to defeat him. Really, this was a mini version of the same issues of PC action vs. NPC rescue and Realism vs. Fair. But what I do to adjust/cheat before play beings is different than what I do once play starts. Like redos, I avoid fudging rolls.</p><p></p><p>Thanks again for everyone's input.</p></blockquote><p></p>
[QUOTE="asdel, post: 2638187, member: 21444"] [b]DM's Delema Resolved[/b] Thanks for everyone's input. I value it, and it helped me fashion a satisfying adventure. First, I toned down the fey queen's stance a bit. Her original position was rather strict: give yourself up to me, Elf Ranger. This would go against his chaotic good alignment in both directions. But the ranger was willing to accept a mutual offer: the sidhe queen helps the PCs now, but then they have to agree to return with her to free her castle from the demon which displaced her. The only caviat: the entire party must help, not just the Ranger. The ranger aggreed to this, but then a performance of a life-time convincing his fellows to go along. Second, I kept the inquisition-as-rescuers in my back pocket. I wanted to reintroduce a patron from the first first adventure, a duchess. Just as Pervillain suggested, duchess scryed and witnessed the sidhe confession. The actual inquistion still thinks the PCs did it, so I've thrust a powerful enemy in the PCs lap, but at the same time, I want to give them an ally and safe haven with the duchess' city. Third, I lef the fey queen drop enough of a clue as to how the PCs where being tracked that they could set up a bit of an ambush: the halfing has taken a silver orb. I'd presented a few locatations, an open druids cirlce, a wooded valley, a butte, and a cave, to fight from. This allowed the PCs to pick their grounds. Our heroes set up an ambush, with stuffed bed rolls and the halfing in the center, and the PCs on the edge. Overall the battle as a lot of fun. Managing the 6 shadow men, the sidhe queen her lesser troops, lesser allied shadowmen, and summoned creatures was a lot to keep track of. The PCs were sufficiantly challenged but not overwhelmed. All though-out, horns where playing, signally someone approaching from the south. (GM-wise, I should have had the horns come from the west, becuase the PCs pretty much assumed it was a rescue party.) My only regret was that I allowed the Sidhe queen to end the battle by employing a Baleful Polymorph against the remained Shadowman, the Boss monster. "All men are pigs", she yelled, and *bamph* he was a pig. I would have preferred to allow the PCs to defeat him. Really, this was a mini version of the same issues of PC action vs. NPC rescue and Realism vs. Fair. But what I do to adjust/cheat before play beings is different than what I do once play starts. Like redos, I avoid fudging rolls. Thanks again for everyone's input. [/QUOTE]
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