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General Tabletop Discussion
*Dungeons & Dragons
DMs, Do you allow your group(s) to play Evil PCs and/or parties, & why?
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<blockquote data-quote="Xarlen" data-source="post: 177353" data-attributes="member: 1060"><p>Allright, *cracks his knuckles* let's get started.</p><p></p><p>First, I voted allowing any aligment. However, as the DM, I want to keep close tabs so the party doesn't slaughter one another. </p><p></p><p>Second, you want to know what allure playing an Evil character is? It's a seperation from Life. In life, society expects you to be good, and atleast decent to your common man (or woman), to do the right thing, yadda yadda. However, when you roleplay, you can extend yourself from that. That's the point, isn't it? ROLEplaying. Acting as someone else. </p><p></p><p>Play a game of Vampire. I know this is a D&D forum, but Vampire is an example of an 'Evil' game. You're plotting against people, maybe even your own, but it's a game of outsmarting. It can be brutal, but the most dangerous, the most Fun, IMHO, are those who are secretive, and *smart* about their evil-ness. </p><p></p><p>I think the allure of playing in a Well Run evil campaign has it's perks. Exploring not only how the characters respond (Be they neutral, and slowly sliding toward the dark side, because of choices that they have to make). I'm reminded of a Shadow Run game where, being a poor mage, I pointed a cop who let me off to some mobsters, because I needed money, else a corp was going to hunt me down, and the job I was doing for the Mobsters was foiled by said cop. The conflict, not the 'I don't care' attitude, is much more interesting then the blinding goodness. </p><p></p><p>Have you ever presented your party with young orcs? What did they do? Did they kill the young orcs, because they were Orcs, and would grow up to be Evil orcs, or did they let them go? </p><p></p><p>The only 'Evil' game I ran was one in High School, and it blew horridly because of the people playing. They were powergamers, and always looking to be the Strongest and the biggest. </p><p></p><p>And, I think that an LE, or even a NE person could slip into a party of good and neutral characters, if played right, if they are someone like... an NE bard. Going to save the Baron's son from an Aristocrat kidnapping? Surely the bard could use some, unsavory methods of getting the information, if the party isn't near. </p><p></p><p>I'll leave it with this. My party was in a wilderness, and in the middle of a Tribe war. On one side, the barbarians, and lizardfolk, who worshiped a white dragon, and on the other, Gnolls, and Frost Giants, who had allied with a Refugee town on the outskirts of the arctic. The whole area was at war over hunting ground, and religiously over the Dragon. Now, the Party helped out the pack of gnolls, because they were going to be sacrificed by the Lizardfolk. They were doing it because they needed a dragon egg, which the gnolls were being sacrificed over. </p><p></p><p>Is it evil, then, to help the gnolls? They're often an 'Evil' race. Or is it a goint business action?</p></blockquote><p></p>
[QUOTE="Xarlen, post: 177353, member: 1060"] Allright, *cracks his knuckles* let's get started. First, I voted allowing any aligment. However, as the DM, I want to keep close tabs so the party doesn't slaughter one another. Second, you want to know what allure playing an Evil character is? It's a seperation from Life. In life, society expects you to be good, and atleast decent to your common man (or woman), to do the right thing, yadda yadda. However, when you roleplay, you can extend yourself from that. That's the point, isn't it? ROLEplaying. Acting as someone else. Play a game of Vampire. I know this is a D&D forum, but Vampire is an example of an 'Evil' game. You're plotting against people, maybe even your own, but it's a game of outsmarting. It can be brutal, but the most dangerous, the most Fun, IMHO, are those who are secretive, and *smart* about their evil-ness. I think the allure of playing in a Well Run evil campaign has it's perks. Exploring not only how the characters respond (Be they neutral, and slowly sliding toward the dark side, because of choices that they have to make). I'm reminded of a Shadow Run game where, being a poor mage, I pointed a cop who let me off to some mobsters, because I needed money, else a corp was going to hunt me down, and the job I was doing for the Mobsters was foiled by said cop. The conflict, not the 'I don't care' attitude, is much more interesting then the blinding goodness. Have you ever presented your party with young orcs? What did they do? Did they kill the young orcs, because they were Orcs, and would grow up to be Evil orcs, or did they let them go? The only 'Evil' game I ran was one in High School, and it blew horridly because of the people playing. They were powergamers, and always looking to be the Strongest and the biggest. And, I think that an LE, or even a NE person could slip into a party of good and neutral characters, if played right, if they are someone like... an NE bard. Going to save the Baron's son from an Aristocrat kidnapping? Surely the bard could use some, unsavory methods of getting the information, if the party isn't near. I'll leave it with this. My party was in a wilderness, and in the middle of a Tribe war. On one side, the barbarians, and lizardfolk, who worshiped a white dragon, and on the other, Gnolls, and Frost Giants, who had allied with a Refugee town on the outskirts of the arctic. The whole area was at war over hunting ground, and religiously over the Dragon. Now, the Party helped out the pack of gnolls, because they were going to be sacrificed by the Lizardfolk. They were doing it because they needed a dragon egg, which the gnolls were being sacrificed over. Is it evil, then, to help the gnolls? They're often an 'Evil' race. Or is it a goint business action? [/QUOTE]
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DMs, Do you allow your group(s) to play Evil PCs and/or parties, & why?
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