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General Tabletop Discussion
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DMs, Do you allow your group(s) to play Evil PCs and/or parties, & why?
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<blockquote data-quote="Sunseeker" data-source="post: 6980137"><p>I really have to side with Lanefan on this one, I've run quite a number of mercenaries who are "neutral greedy" or as I call it "chaotic money". They'll go where there's pay. They'll do what they're paid to do. They have morals and ethics and codes of honor sure, things that go against those just cost more. It's not that they lack goals or ideals, they just understand the one constant rule of the universe: the people with money have power and the people with power get the things they want. So maybe my merc really wants to end poverty and save all the homeless fish-people, but they can't do that without money and power and influence.</p><p></p><p>I find this fun because in a lot of ways, it feels like you're starting a character at zero and they can either move into the negative as they do progressively more evil things for money and power, losing sight of their goals in their quest for power, or they move into the positive as they turn town potentially high-paying jobs to preserve their ethics, even if that makes it harder to achieve their goals.</p><p></p><p>Now mind you I <em>like</em> playing paladins. Really do. I like being the good guy, always have. But I like the idea that my character makes a conscious choice to do the right thing. Sometimes playing a paladin is just too easy and it makes the character flat and two-dimensional. They never really make any real decisions, their codes and alignments and religions have it all laid out for them where they should step and when they should take that step. </p><p></p><p>Further: selfish motivations can be some of the <em>best</em> motivations. And really, I don't even see how a person would use questionable methods if they weren't selfish. You <em>use</em> questionable tactics for the simple reason that it is a faster way to achieve <strong>your</strong> goals. Maybe your goals are to help the poor, but if you think the best way to do that is to kill the bourgeoisie, that's a selfish decision. You have decided that <em>your</em> goals trump other people's lives. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23240" target="_blank">steenan</a></u></strong></em> if your players are never selfish, I don't see how they could ever use questionable tactics.</p><p></p><p>I will add though, it's one thing I've like that 5E and other systems have codified: that "ideals" (bonds/flaws, etc...) are something that should go down on your character sheet for the GM to reference right along with your attack mods and class levels. Even if your only goal is to get rich and retire young, that's a goal I can work with to put you in some interesting situations.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6980137"] I really have to side with Lanefan on this one, I've run quite a number of mercenaries who are "neutral greedy" or as I call it "chaotic money". They'll go where there's pay. They'll do what they're paid to do. They have morals and ethics and codes of honor sure, things that go against those just cost more. It's not that they lack goals or ideals, they just understand the one constant rule of the universe: the people with money have power and the people with power get the things they want. So maybe my merc really wants to end poverty and save all the homeless fish-people, but they can't do that without money and power and influence. I find this fun because in a lot of ways, it feels like you're starting a character at zero and they can either move into the negative as they do progressively more evil things for money and power, losing sight of their goals in their quest for power, or they move into the positive as they turn town potentially high-paying jobs to preserve their ethics, even if that makes it harder to achieve their goals. Now mind you I [I]like[/I] playing paladins. Really do. I like being the good guy, always have. But I like the idea that my character makes a conscious choice to do the right thing. Sometimes playing a paladin is just too easy and it makes the character flat and two-dimensional. They never really make any real decisions, their codes and alignments and religions have it all laid out for them where they should step and when they should take that step. Further: selfish motivations can be some of the [I]best[/I] motivations. And really, I don't even see how a person would use questionable methods if they weren't selfish. You [I]use[/I] questionable tactics for the simple reason that it is a faster way to achieve [B]your[/B] goals. Maybe your goals are to help the poor, but if you think the best way to do that is to kill the bourgeoisie, that's a selfish decision. You have decided that [I]your[/I] goals trump other people's lives. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23240"]steenan[/URL][/U][/B][/I] if your players are never selfish, I don't see how they could ever use questionable tactics. I will add though, it's one thing I've like that 5E and other systems have codified: that "ideals" (bonds/flaws, etc...) are something that should go down on your character sheet for the GM to reference right along with your attack mods and class levels. Even if your only goal is to get rich and retire young, that's a goal I can work with to put you in some interesting situations. [/QUOTE]
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DMs, Do you allow your group(s) to play Evil PCs and/or parties, & why?
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