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General Tabletop Discussion
*Dungeons & Dragons
DMs, Do you allow your group(s) to play Evil PCs and/or parties, & why?
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<blockquote data-quote="RedSiegfried" data-source="post: 6980616" data-attributes="member: 6801611"><p>After at least 25 years of using it in D&D, we never bothered with alignment starting with our 4e games. I was so relieved to discover the concept of "Unaligned." The only times we actually "used" it was in regard to certain classes who had to pick a deity of a similar alignment for the purpose of domain powers, and even then eventually we let it slide because we couldn't find any rule that said you couldn't worship more than one deity. Not sure if that was correct or not, but that's how we played it.</p><p></p><p>Now that we play 13th Age, we have disregarded alignment altogether, even though the game supports it optionally. Your PC does whatever you want him to do and his deeds might or might not affect his relationships with the Icons and other NPCs. No more "No, you can't do that because alignment." Even Paladins who have the option to take, for example, Way of Evil Bastards or Path of Universal Righteous Endeavor, and can Smite Evil, don't have to adhere to any specific code of behavior. They can re-flavor those talents in whatever way works for that character, and the game fully supports this.</p><p></p><p>I don't miss alignment, not one bit.</p><p></p><p>All that having been said, I don't always feel comfortable playing with a group of "evil" characters, but as DM I wouldn't disallow it. I just try to avoid the situation by telling people I prefer not to play that way and then playing with people who have a similar preference.</p></blockquote><p></p>
[QUOTE="RedSiegfried, post: 6980616, member: 6801611"] After at least 25 years of using it in D&D, we never bothered with alignment starting with our 4e games. I was so relieved to discover the concept of "Unaligned." The only times we actually "used" it was in regard to certain classes who had to pick a deity of a similar alignment for the purpose of domain powers, and even then eventually we let it slide because we couldn't find any rule that said you couldn't worship more than one deity. Not sure if that was correct or not, but that's how we played it. Now that we play 13th Age, we have disregarded alignment altogether, even though the game supports it optionally. Your PC does whatever you want him to do and his deeds might or might not affect his relationships with the Icons and other NPCs. No more "No, you can't do that because alignment." Even Paladins who have the option to take, for example, Way of Evil Bastards or Path of Universal Righteous Endeavor, and can Smite Evil, don't have to adhere to any specific code of behavior. They can re-flavor those talents in whatever way works for that character, and the game fully supports this. I don't miss alignment, not one bit. All that having been said, I don't always feel comfortable playing with a group of "evil" characters, but as DM I wouldn't disallow it. I just try to avoid the situation by telling people I prefer not to play that way and then playing with people who have a similar preference. [/QUOTE]
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Community
General Tabletop Discussion
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DMs, Do you allow your group(s) to play Evil PCs and/or parties, & why?
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