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General Tabletop Discussion
*Dungeons & Dragons
DMs - do you enforce spellbook rules?
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<blockquote data-quote="Caliban" data-source="post: 86742" data-attributes="member: 284"><p>I agree with WizardDru. Changing it isn't going to destroy the game or anything, but the scribing costs are there specifically to limit the wizards rate of spell acquisition. This by no means "castrates" the wizard. </p><p></p><p>Even if the wizard was limited to just 2 new spells a level after 1st level they would still be powerhouse, and still have a bigger toolbox of spells than a sorcerer. Given that they can increase their repetoire of spells outside of leveling just by spending gold to scribe them from scrolls and other wizards spellbooks, this gives them even more flexibility when it comes to spell selection. </p><p></p><p>A major part of this flexibility is the ability to simply stop using spells that have turned out to be a poor choice, or are now overpowered by higher level spells. A sorcerer doesn't have the ability to swap out spells for better choices (under the core rules). </p><p></p><p>My 8th level Evoker has gone strictly by the PHB as far as as scribing costs and time for new spells are concerned. He's spent over 6,000 gp scribing new spells into his spellbooks. He has also used the "Mastering a Spellbook" option from MoF to master a spellbook. He's still considered the most dangerous PC in the group, even though he has fewer magic items than most of the other PC's. His scroll library and spell selection, and his Craft Wonderous items feat make him a force to be reckoned with, especially if he is given any time to prepare. </p><p></p><p>One caveat: The spell scribing costs assume that you are running a D&D game with a normal wealth level. In low-cash campaigns these costs can become truly prohibitive. </p><p></p><p>If your DM is running a low-cash campaign, then he should either reduce the scribing costs or throw in some vials of "Spell Ink" as part of the treasure occasionally. (Each vial of spell ink covers the cost of scribing 1d6 pages of spells.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 86742, member: 284"] I agree with WizardDru. Changing it isn't going to destroy the game or anything, but the scribing costs are there specifically to limit the wizards rate of spell acquisition. This by no means "castrates" the wizard. Even if the wizard was limited to just 2 new spells a level after 1st level they would still be powerhouse, and still have a bigger toolbox of spells than a sorcerer. Given that they can increase their repetoire of spells outside of leveling just by spending gold to scribe them from scrolls and other wizards spellbooks, this gives them even more flexibility when it comes to spell selection. A major part of this flexibility is the ability to simply stop using spells that have turned out to be a poor choice, or are now overpowered by higher level spells. A sorcerer doesn't have the ability to swap out spells for better choices (under the core rules). My 8th level Evoker has gone strictly by the PHB as far as as scribing costs and time for new spells are concerned. He's spent over 6,000 gp scribing new spells into his spellbooks. He has also used the "Mastering a Spellbook" option from MoF to master a spellbook. He's still considered the most dangerous PC in the group, even though he has fewer magic items than most of the other PC's. His scroll library and spell selection, and his Craft Wonderous items feat make him a force to be reckoned with, especially if he is given any time to prepare. One caveat: The spell scribing costs assume that you are running a D&D game with a normal wealth level. In low-cash campaigns these costs can become truly prohibitive. If your DM is running a low-cash campaign, then he should either reduce the scribing costs or throw in some vials of "Spell Ink" as part of the treasure occasionally. (Each vial of spell ink covers the cost of scribing 1d6 pages of spells.) [/QUOTE]
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