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DMs, do you ever have trouble thinking small?
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<blockquote data-quote="Mouseferatu" data-source="post: 7131608" data-attributes="member: 1288"><p>It's a weird problem to have, but I find I have difficulty using certain monsters on an "adventure" level. What I mean is... Well, let's use mind flayers, which I love, as an example. I have no difficulty figuring out plot ideas using mind flayers that are meant to drive a whole campaign, or at least a massive portion of it. Blotting out teh sun, infiltrating and taking over a major city, that sort of thing.</p><p></p><p>And I have no trouble using them as glorified random encounters, where the PCs accidentally stumble into Illithid territory and have to find a way to escape.</p><p></p><p>But when I try to come up with a single adventure based around mind flayer schemes and efforts--or maybe a subplot involving two or three separate adventures, but still nowhere near the focus of the campaign--I find the idea well dry. I have trouble thinking of what a small or localized mind flayer plan would look like.</p><p></p><p>The creatures that do this to me tend to be the "mastermind" sorts. The mind flayers, liches, aboleths, that sort of thing. Big, campaign-long scheme? No problem. Short, adventure-length scheme? Derp.</p><p></p><p>Is it just me, or does anyone else have similar issues? If so, which creatures throw you the way these guys throw me?</p><p></p><p>And also, uh, if anyone wants to suggest ideas for short-term (1-to-3 adventures-worth) schemes for mind flayers, liches, and aboleths, that'd be great, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 7131608, member: 1288"] It's a weird problem to have, but I find I have difficulty using certain monsters on an "adventure" level. What I mean is... Well, let's use mind flayers, which I love, as an example. I have no difficulty figuring out plot ideas using mind flayers that are meant to drive a whole campaign, or at least a massive portion of it. Blotting out teh sun, infiltrating and taking over a major city, that sort of thing. And I have no trouble using them as glorified random encounters, where the PCs accidentally stumble into Illithid territory and have to find a way to escape. But when I try to come up with a single adventure based around mind flayer schemes and efforts--or maybe a subplot involving two or three separate adventures, but still nowhere near the focus of the campaign--I find the idea well dry. I have trouble thinking of what a small or localized mind flayer plan would look like. The creatures that do this to me tend to be the "mastermind" sorts. The mind flayers, liches, aboleths, that sort of thing. Big, campaign-long scheme? No problem. Short, adventure-length scheme? Derp. Is it just me, or does anyone else have similar issues? If so, which creatures throw you the way these guys throw me? And also, uh, if anyone wants to suggest ideas for short-term (1-to-3 adventures-worth) schemes for mind flayers, liches, and aboleths, that'd be great, too. :o [/QUOTE]
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