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DMs, do you ever have trouble thinking small?
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<blockquote data-quote="ScaleyBob" data-source="post: 7131657" data-attributes="member: 6852514"><p>I have similar problems with just about any encounter I plan for my PCs. What begins as maybe a single encounter becomes a full session, which then becomes more, as I add layer after layer on to something, or have more and more ideas which then expands the original idea until what was meant to be small diversion becomes yet another major plotline in a campaign. Suddenly the groups like level 7, and nothing's really been resolved. Such are the joys of being a GM. </p><p></p><p>As for the original question I did manage to restrain myself recently with an Illithid encounter, where there was a single Mind Flayer living in a tomb/burial mound that had a small itinerant population mining village built over it. The Illithid's influence meant that no-one in the town could talk directly about the tomb (which the PCs were looking for), so after a wild goose chase through a swamp, they finally worked out/got it explained in words of one syllable by some lizardfolk, and headed into the Tomb to find what was there. I ended up 'legenderising' the Illithid so to make a single Mind Flayer a challenge to the Party.</p><p></p><p>It was living there for several reasons - there was a Chuul storage facility in the swamp (cue Aliens style encounter when the PCs discovered it), it was a refugee/explorer due to unfortunate events in the Underdark, and having a town with an itinerant population meant that people wouldn't question people going missing as they Illithid fed upon them.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 7131657, member: 6852514"] I have similar problems with just about any encounter I plan for my PCs. What begins as maybe a single encounter becomes a full session, which then becomes more, as I add layer after layer on to something, or have more and more ideas which then expands the original idea until what was meant to be small diversion becomes yet another major plotline in a campaign. Suddenly the groups like level 7, and nothing's really been resolved. Such are the joys of being a GM. As for the original question I did manage to restrain myself recently with an Illithid encounter, where there was a single Mind Flayer living in a tomb/burial mound that had a small itinerant population mining village built over it. The Illithid's influence meant that no-one in the town could talk directly about the tomb (which the PCs were looking for), so after a wild goose chase through a swamp, they finally worked out/got it explained in words of one syllable by some lizardfolk, and headed into the Tomb to find what was there. I ended up 'legenderising' the Illithid so to make a single Mind Flayer a challenge to the Party. It was living there for several reasons - there was a Chuul storage facility in the swamp (cue Aliens style encounter when the PCs discovered it), it was a refugee/explorer due to unfortunate events in the Underdark, and having a town with an itinerant population meant that people wouldn't question people going missing as they Illithid fed upon them. [/QUOTE]
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