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DMs, do you ever have trouble thinking small?
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<blockquote data-quote="Quickleaf" data-source="post: 7131673" data-attributes="member: 20323"><p>We've all got our weak points as DMs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Mine are remembering the dang rules!</p><p></p><p></p><p></p><p><strong>Aboleth – Finding a New Religion:</strong> Moorhan Yuris, a farmer of Deep Creek, has grown disillusioned with the false promises of the Deep Lake God, and secretly has begun praying to an agricultural deity his grandmother taught him about. While the village elders know there is only the way of the Deep Lake God, Moorhan worships in secret until he manages to beseech the aid of a traveling priest who passes on word to the PCs at a tavern. The priest, Alasar Brassholm, asks the PCs to help him spread the faith in the small village of Deep Creek; they'll need to defend the priest & Moorhan from cultists, prove that the aboleth is deceiving the villagers with illusions, take down shrines to the aboleth defended by chuul, and aid the priest in erecting a holy temple over the former sacred site where the Deep Lake God once appeared to its followers.</p><p></p><p><strong>Lich – Chess, No Strings Attached:</strong> Lichdom seemed like a winning prospect to the archmage Zevera Elgornast – a former aristocrat – but lately she has become frustrated with her witless minions who are unable to offer her a single rousing game of chess. While trading for magic items (and possibly night hag soul gems), she happens upon the PCs (possibly she'll be disguised) bidding for a magic item she is interested in. Zevera offers to resolve the matter with a friendly game of chess. Should she win, the PCs will back out of the auction. Should the PCs win, Zevera will back out. She takes the time to engage in extended discourse. However, Zevera's magic subconsciously influences the chess board, the pieces on it connected by sympathetic magic to members of her family's court; taking a pawn might lead to the death of one of her family's footmen or serfs, while taking a bishop might lead to the death of a priest allied with her family. All the while, Zevera evaluates the PCs as potential servitors or sacrifices...down the road.</p><p></p><p><strong>Mind Flayer – Going to Rrakma:</strong> A troupe of 24 githzerai led by the zerth Umeah hunt the mind flayer arcanist Sql'klth and its green slaad ally Quomble, who have been stealing dead githzerai to experiment on, accessing "memories" of their afterlife. Umeah's grim troupe is known as a <em>rrakma</em> band, sworn to slay Sql'klth at any cost. However, Sql'klth has bonded its life-force to that of its grimlock slaves, which it attempts to awaken with psionic powers using the soul energy of slain githzerai (who Sql'klth regards as a failed experiment); slaying Sql'klth in its Underdark rebout before breaking the bond with the grimlocks will kill the slaves...or drive them irrevocably insane. Umeah, however, is trapped in vengeful tunnel-vision, unless the PCs can present another way to her and the <em>rrakma</em> band.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7131673, member: 20323"] We've all got our weak points as DMs :) Mine are remembering the dang rules! [B]Aboleth – Finding a New Religion:[/B] Moorhan Yuris, a farmer of Deep Creek, has grown disillusioned with the false promises of the Deep Lake God, and secretly has begun praying to an agricultural deity his grandmother taught him about. While the village elders know there is only the way of the Deep Lake God, Moorhan worships in secret until he manages to beseech the aid of a traveling priest who passes on word to the PCs at a tavern. The priest, Alasar Brassholm, asks the PCs to help him spread the faith in the small village of Deep Creek; they'll need to defend the priest & Moorhan from cultists, prove that the aboleth is deceiving the villagers with illusions, take down shrines to the aboleth defended by chuul, and aid the priest in erecting a holy temple over the former sacred site where the Deep Lake God once appeared to its followers. [B]Lich – Chess, No Strings Attached:[/B] Lichdom seemed like a winning prospect to the archmage Zevera Elgornast – a former aristocrat – but lately she has become frustrated with her witless minions who are unable to offer her a single rousing game of chess. While trading for magic items (and possibly night hag soul gems), she happens upon the PCs (possibly she'll be disguised) bidding for a magic item she is interested in. Zevera offers to resolve the matter with a friendly game of chess. Should she win, the PCs will back out of the auction. Should the PCs win, Zevera will back out. She takes the time to engage in extended discourse. However, Zevera's magic subconsciously influences the chess board, the pieces on it connected by sympathetic magic to members of her family's court; taking a pawn might lead to the death of one of her family's footmen or serfs, while taking a bishop might lead to the death of a priest allied with her family. All the while, Zevera evaluates the PCs as potential servitors or sacrifices...down the road. [B]Mind Flayer – Going to Rrakma:[/B] A troupe of 24 githzerai led by the zerth Umeah hunt the mind flayer arcanist Sql'klth and its green slaad ally Quomble, who have been stealing dead githzerai to experiment on, accessing "memories" of their afterlife. Umeah's grim troupe is known as a [I]rrakma[/I] band, sworn to slay Sql'klth at any cost. However, Sql'klth has bonded its life-force to that of its grimlock slaves, which it attempts to awaken with psionic powers using the soul energy of slain githzerai (who Sql'klth regards as a failed experiment); slaying Sql'klth in its Underdark rebout before breaking the bond with the grimlocks will kill the slaves...or drive them irrevocably insane. Umeah, however, is trapped in vengeful tunnel-vision, unless the PCs can present another way to her and the [I]rrakma[/I] band. [/QUOTE]
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