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DMs, do you ever have trouble thinking small?
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<blockquote data-quote="Oofta" data-source="post: 7131956" data-attributes="member: 6801845"><p>Mind flayers</p><p></p><p><strong>Hazing Ritual:</strong></p><p>In order to prove itself to the other mind flayers, a single individual is sent alone and with no resources to live in a city. It has <insert appropriate time frame here> to overthrow the local government and to sow chaos. If it succeeds, it can come back and lead the takeover of the world.</p><p></p><p><strong>Look at the Pretty Lights</strong></p><p>While munching on brains, an illithid experiences euphoria as it devours the brain of a humanoid, along with it's memories, personality and innermost fears. So what happens if the illithid chooses the wrong brain? Maybe it believes it really <em>is</em> Billy the Wild Mage that has been transformed into an illithid. It seeks the help of the adventurers to find out who cursed it, and who is killing off it's closest friends.</p><p></p><p>For an Aboleth</p><p></p><p><strong>Fish in a Tank</strong></p><p>An aboleth was captured by some nefarious force and entrapped in what is effectively a giant fish tank. It slowly gained enough power to slay it's would-be-master, but now it's trapped. With limited resources, it is trying to get free and back to it's real plans. It's been slowly influencing people when it can but the magic of the cage limits what it can do.</p><p></p><p>Lich</p><p></p><p><strong>Bored Now</strong></p><p>Who though eternity would be so <em>boring</em>! Sure, conquering countries is fun to plan, but then there's all the overhead of maintaining all those minions. So every once in a while the lich will acquire some random "adventurers" and put them through a series of trials just for fun, ending with a final confrontation. Even if the adventurers do manage to win the game, the lich will just reform. If the adventurers fail, their souls will be sacrificed to power it's phylactery.</p><p></p><p><strong>For old Time's Sake</strong></p><p>Along a similar vein, the lich is reminiscing about the old days when they were a living person and decides to travel back to their long forgotten homeland. While there, why not have some fun? Nothing serious, just a little destruction and chaos as a change of pace. That, and it's time to fill up the phylactery with a new soul and why not grab some descendant of a long dead nemesis.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7131956, member: 6801845"] Mind flayers [B]Hazing Ritual:[/B] In order to prove itself to the other mind flayers, a single individual is sent alone and with no resources to live in a city. It has <insert appropriate time frame here> to overthrow the local government and to sow chaos. If it succeeds, it can come back and lead the takeover of the world. [B]Look at the Pretty Lights[/B] While munching on brains, an illithid experiences euphoria as it devours the brain of a humanoid, along with it's memories, personality and innermost fears. So what happens if the illithid chooses the wrong brain? Maybe it believes it really [I]is[/I] Billy the Wild Mage that has been transformed into an illithid. It seeks the help of the adventurers to find out who cursed it, and who is killing off it's closest friends. For an Aboleth [B]Fish in a Tank[/B] An aboleth was captured by some nefarious force and entrapped in what is effectively a giant fish tank. It slowly gained enough power to slay it's would-be-master, but now it's trapped. With limited resources, it is trying to get free and back to it's real plans. It's been slowly influencing people when it can but the magic of the cage limits what it can do. Lich [B]Bored Now[/B] Who though eternity would be so [I]boring[/I]! Sure, conquering countries is fun to plan, but then there's all the overhead of maintaining all those minions. So every once in a while the lich will acquire some random "adventurers" and put them through a series of trials just for fun, ending with a final confrontation. Even if the adventurers do manage to win the game, the lich will just reform. If the adventurers fail, their souls will be sacrificed to power it's phylactery. [B]For old Time's Sake[/B] Along a similar vein, the lich is reminiscing about the old days when they were a living person and decides to travel back to their long forgotten homeland. While there, why not have some fun? Nothing serious, just a little destruction and chaos as a change of pace. That, and it's time to fill up the phylactery with a new soul and why not grab some descendant of a long dead nemesis. [/QUOTE]
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