As a DM, I have been describing and drawing maps for my players. Since I know what the "real" map looks like, it just easier. Unfortunately, this allows the players to meta-game. Depending on how and where I draw rooms on the paper, the players can deduce that secret doors might exist between two adjacent rooms on the map. If I draw a room near the edge of the paper (in order to fit the future rooms on the same paper), the players can deduce that nothing of interest lies off the page.
The alternative of describing the room and its inter-connections in such detail that the players can draw it accurately (if that is even important!) just sounds too painstaking..
The alternative of describing the room and its inter-connections in such detail that the players can draw it accurately (if that is even important!) just sounds too painstaking..
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