Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DMs: do you make your players draw their own maps?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 2697277" data-attributes="member: 3192"><p>Mapping is half of dungeon romping. It stuns me so many of the people here simply draw out the maps for their players. </p><p></p><p>I don't force my players to map. They can use other means to find their way around: chalk, string, memory. And when I draw out a room on the hexgrid or squaregrid for combat, by all means they can copy exactly what I've put. But if they choose to map then I only give help when I felt my description was really poor. This is the difficulty: adequately describing the room and area without becoming overdone or dry. If the players are confused, they can certainly ask me more questions about the room or area... or explore some more. I don't see the trauma of using an eraser.</p><p></p><p>I'm confused as to how "maze" elements are discovered when the DM maps. If there is a short wall that doesn't fit with the rest of the house, the PCs who map understandably look for a secret door. (hidden stairs, room, etc.) Also, if they find a "square" with no entrances, the players wonder what could be inside. [spoiler]Like with Maure Castle's hidden purple stone[/spoiler] By measuring their map, they can test cavern areas which are suspiciously unexcavated. (a little metagamey, I know) [spoiler]Like Prince Thrommel in T1-4[/spoiler] Also, dungeon creation often takes into account wall thickness and distance between rooms. [spoiler]The banewarrens is purposefully designed for a well placed Passwall spell[/spoiler] How do you not lose that when the DM draws the map?</p><p></p><p>Also, in terms of player vs. character challenges, I prefer player challenges almost every time. (both as player and DM)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2697277, member: 3192"] Mapping is half of dungeon romping. It stuns me so many of the people here simply draw out the maps for their players. I don't force my players to map. They can use other means to find their way around: chalk, string, memory. And when I draw out a room on the hexgrid or squaregrid for combat, by all means they can copy exactly what I've put. But if they choose to map then I only give help when I felt my description was really poor. This is the difficulty: adequately describing the room and area without becoming overdone or dry. If the players are confused, they can certainly ask me more questions about the room or area... or explore some more. I don't see the trauma of using an eraser. I'm confused as to how "maze" elements are discovered when the DM maps. If there is a short wall that doesn't fit with the rest of the house, the PCs who map understandably look for a secret door. (hidden stairs, room, etc.) Also, if they find a "square" with no entrances, the players wonder what could be inside. [spoiler]Like with Maure Castle's hidden purple stone[/spoiler] By measuring their map, they can test cavern areas which are suspiciously unexcavated. (a little metagamey, I know) [spoiler]Like Prince Thrommel in T1-4[/spoiler] Also, dungeon creation often takes into account wall thickness and distance between rooms. [spoiler]The banewarrens is purposefully designed for a well placed Passwall spell[/spoiler] How do you not lose that when the DM draws the map? Also, in terms of player vs. character challenges, I prefer player challenges almost every time. (both as player and DM) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs: do you make your players draw their own maps?
Top