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General Tabletop Discussion
*TTRPGs General
DMs: do you make your players draw their own maps?
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<blockquote data-quote="Zulithe" data-source="post: 2698884" data-attributes="member: 4708"><p>I draw it in on our huge battlemats in most cases. I do not force them to map dungeons, it would be too time consuming. Especially the way MY dungeons are designed. They have rather complex layouts, but not the point of being mazes. There's always at least one character with a rather high Wisdom score, so backtracking should not be problematic (I'm thinking in terms of wisdom accounting for memory).</p><p></p><p>The only problem I run into is when the dungeon far exceeds the size of the battlemats available. Erasing certain parts of the dungeon to draw new parts is not always the most desireable way to go about it. I've had to restrict the size of my dungeons, but I've always believed that limitations inspire greater creativity, so that's fine.</p><p></p><p>I just don't think it is worty worrying rather the player is mapping things correctly. There are far too many other things going on both in the game and metagame. Now, in the case of a maze dungeon or any situation where following a map comes into play, I would take a different approach, but so far that is the exception in my campaigns as well as those I've played in.</p></blockquote><p></p>
[QUOTE="Zulithe, post: 2698884, member: 4708"] I draw it in on our huge battlemats in most cases. I do not force them to map dungeons, it would be too time consuming. Especially the way MY dungeons are designed. They have rather complex layouts, but not the point of being mazes. There's always at least one character with a rather high Wisdom score, so backtracking should not be problematic (I'm thinking in terms of wisdom accounting for memory). The only problem I run into is when the dungeon far exceeds the size of the battlemats available. Erasing certain parts of the dungeon to draw new parts is not always the most desireable way to go about it. I've had to restrict the size of my dungeons, but I've always believed that limitations inspire greater creativity, so that's fine. I just don't think it is worty worrying rather the player is mapping things correctly. There are far too many other things going on both in the game and metagame. Now, in the case of a maze dungeon or any situation where following a map comes into play, I would take a different approach, but so far that is the exception in my campaigns as well as those I've played in. [/QUOTE]
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DMs: do you make your players draw their own maps?
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