Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMs: Do you play run modules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6063827" data-attributes="member: 92305"><p>I got one foot in each bucket. I like published adventures for the ideas and the pre-designed characters (NPCs take a lot of work!). The maps, stories, and situations are nice too. But, I rarely run a published adventure as-is. Many times, I'll take part of one adventure, make up something new for a time, then connect in another part of another published adventure.</p><p></p><p>Then again, when I'm feeling inspired, I'm apt to just create my own stuff from scratch, sans any published stuff except for maybe source books that are designed to help you create your own stuff (like rules to create a town and such).</p><p></p><p>My current campaign is set during Conan's Hyborian Age. All the PCs are Cimmerian Barbarians. We've been playing a couple of years, finished our first storyline (more like an adventure--we can't play all the time), and they've never ventured out of Cimmeria.</p><p></p><p>So, my game has specific requirements. If I use a published adventure, it's got to be adaptable to Conan's universe. I usually throw out most of the magic and all of the magic items. I replace humanoids with humans from other Cimmerian clans (planning on throwing in some Picts and Vanir, too). The adventure has to work well with a mostly wilderness based campaign--no big cities, few towns, and I don't want to over-do underground dungeons. This means that I can't use 99% of the published adventures out there, both in print and not.</p><p></p><p>Once you've looked at published adventures through my glasses, you'd be amazed at how similar most of them are. The game should be called Dungeons and Dungeons. There's a set-up that provides a reason for the PC party to spend most of their time under ground exploring some deep, dark, creepy place. That's all there is to most published adventures, as the PCs move from one fight to the next. </p><p></p><p>"Wait, this morning we fought a wyvern. At lunch, we ran into a pack of trolls. Now, it's dusk, and you want me to crawl down in that cave and fight <em>what</em>?"</p><p></p><p>Conan's universe is a bit different from that kind of standard D&D fair. There's not near as many monster encounters--lots of human encounters, and more encounters with mundane animals like bear and wolves. True D&D-ish monsters do exist, but those are usually the feature of the adventure rather than just one among many encounters. So, yeah, when I use published adventures, I usually have to do a lot of cutting and re-molding.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6063827, member: 92305"] I got one foot in each bucket. I like published adventures for the ideas and the pre-designed characters (NPCs take a lot of work!). The maps, stories, and situations are nice too. But, I rarely run a published adventure as-is. Many times, I'll take part of one adventure, make up something new for a time, then connect in another part of another published adventure. Then again, when I'm feeling inspired, I'm apt to just create my own stuff from scratch, sans any published stuff except for maybe source books that are designed to help you create your own stuff (like rules to create a town and such). My current campaign is set during Conan's Hyborian Age. All the PCs are Cimmerian Barbarians. We've been playing a couple of years, finished our first storyline (more like an adventure--we can't play all the time), and they've never ventured out of Cimmeria. So, my game has specific requirements. If I use a published adventure, it's got to be adaptable to Conan's universe. I usually throw out most of the magic and all of the magic items. I replace humanoids with humans from other Cimmerian clans (planning on throwing in some Picts and Vanir, too). The adventure has to work well with a mostly wilderness based campaign--no big cities, few towns, and I don't want to over-do underground dungeons. This means that I can't use 99% of the published adventures out there, both in print and not. Once you've looked at published adventures through my glasses, you'd be amazed at how similar most of them are. The game should be called Dungeons and Dungeons. There's a set-up that provides a reason for the PC party to spend most of their time under ground exploring some deep, dark, creepy place. That's all there is to most published adventures, as the PCs move from one fight to the next. "Wait, this morning we fought a wyvern. At lunch, we ran into a pack of trolls. Now, it's dusk, and you want me to crawl down in that cave and fight [I]what[/I]?" Conan's universe is a bit different from that kind of standard D&D fair. There's not near as many monster encounters--lots of human encounters, and more encounters with mundane animals like bear and wolves. True D&D-ish monsters do exist, but those are usually the feature of the adventure rather than just one among many encounters. So, yeah, when I use published adventures, I usually have to do a lot of cutting and re-molding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMs: Do you play run modules?
Top