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General Tabletop Discussion
*Pathfinder & Starfinder
DMs: Do you play run modules?
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<blockquote data-quote="Luce" data-source="post: 6065816" data-attributes="member: 29760"><p>Thank you everyone for your replies.</p><p>I waited to recount my own experience so it does not to seem that I am pushing the tread in different direction.</p><p>First, before starting playing rpg I had several years experience with gamebooks. Some of those do have strong character development, rich fluff, continuity and enough branching factors as to create an illusion of choice. Some of my favorites are the Way of the tiger, Bloodsword and Lone Wolf series. From those roots I see nothing wrong with running the same adventure several times; each exploring different paths/solution approaches or even due to the luck of the dice having an unique experience.</p><p>Second, I learned to DM on my own for there was no more experienced mentor to get me started. While the adventure begins (2e) box and the 2e DMG have plenty of good advice it was Dungeon with its lots and lots of examples that help me smooth some of my storytelling rough edges.</p><p>Third, as many I started playing with a group of close friends. Those were people I literally knew half my life. We went to the same school, read the same books and hang out on a daily bases. It was very difficult to surprise them.</p><p>After few times they pick up the (hidden) plot in the first half hour or so I started to use almost exclusively pre-made modules. Once again thanks to Dungeon magazine for providing a cheap option. Then gradually started to customize the adventures more and more, introducing new plot twist, changing and expanding adversaries and NPCs.</p><p>Nowadays I run about 50/50 split between published and home made. While DM-ing is a great creative outlet, my RL limitations dictate that having a ready stack of play run can be a godsend on a busy week. But especially when players call the night of a canceled game and tell you that they are indeed coming since their game obstructing plans were just canceled. Or when some old game buddies drop in for the busy holidays and ask you to run a short game for their old characters.</p></blockquote><p></p>
[QUOTE="Luce, post: 6065816, member: 29760"] Thank you everyone for your replies. I waited to recount my own experience so it does not to seem that I am pushing the tread in different direction. First, before starting playing rpg I had several years experience with gamebooks. Some of those do have strong character development, rich fluff, continuity and enough branching factors as to create an illusion of choice. Some of my favorites are the Way of the tiger, Bloodsword and Lone Wolf series. From those roots I see nothing wrong with running the same adventure several times; each exploring different paths/solution approaches or even due to the luck of the dice having an unique experience. Second, I learned to DM on my own for there was no more experienced mentor to get me started. While the adventure begins (2e) box and the 2e DMG have plenty of good advice it was Dungeon with its lots and lots of examples that help me smooth some of my storytelling rough edges. Third, as many I started playing with a group of close friends. Those were people I literally knew half my life. We went to the same school, read the same books and hang out on a daily bases. It was very difficult to surprise them. After few times they pick up the (hidden) plot in the first half hour or so I started to use almost exclusively pre-made modules. Once again thanks to Dungeon magazine for providing a cheap option. Then gradually started to customize the adventures more and more, introducing new plot twist, changing and expanding adversaries and NPCs. Nowadays I run about 50/50 split between published and home made. While DM-ing is a great creative outlet, my RL limitations dictate that having a ready stack of play run can be a godsend on a busy week. But especially when players call the night of a canceled game and tell you that they are indeed coming since their game obstructing plans were just canceled. Or when some old game buddies drop in for the busy holidays and ask you to run a short game for their old characters. [/QUOTE]
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