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General Tabletop Discussion
*Pathfinder & Starfinder
DMs: Do you play run modules?
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<blockquote data-quote="BriarMonkey" data-source="post: 6065834" data-attributes="member: 95387"><p>I can't say I've ever taken this approach. But then, I rarely use published adventures or modules either.</p><p></p><p>If a module catches my eye, I will buy them - but solely for the purpose of taking them apart and using what I want in my own adventures. And to that end, I have never run up a test party to play through the thing on my own.</p><p></p><p>With the adventures I do write up for my campaigns, I will do some "math-temation" though. Since I am making the adventures for a party that I know, I'll run numbers and do some estimations on how encounters will play out - which tends to give me a decent idea of how things will work when the players get their hands on it.</p><p></p><p>But, as we all know, best laid plans and all that - I will adjust things on the fly if needed. And for that, pre-playing won't help too much.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 6065834, member: 95387"] I can't say I've ever taken this approach. But then, I rarely use published adventures or modules either. If a module catches my eye, I will buy them - but solely for the purpose of taking them apart and using what I want in my own adventures. And to that end, I have never run up a test party to play through the thing on my own. With the adventures I do write up for my campaigns, I will do some "math-temation" though. Since I am making the adventures for a party that I know, I'll run numbers and do some estimations on how encounters will play out - which tends to give me a decent idea of how things will work when the players get their hands on it. But, as we all know, best laid plans and all that - I will adjust things on the fly if needed. And for that, pre-playing won't help too much. [/QUOTE]
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DMs: Do you play run modules?
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