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General Tabletop Discussion
*TTRPGs General
DMs: Do you tell players the DC before they roll?
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<blockquote data-quote="Toben the Many" data-source="post: 4457395" data-attributes="member: 19273"><p>I do both. Sometimes I tell the player the DC, sometimes I don't. </p><p></p><p>Typically, I tell the player the DC, if there are incremental results that might arise from their check. For example, I might say, "You'll find out okay information on a 15, better information on a 20, and really good information on a 25." I usually do this with things like Knowledge checks, Gather Information checks, etc. This is because I feel that most people generally know if they know something or not. For example, you might realize that you don't know that much about cars, but you know a good bit about computers. </p><p></p><p>The way I see it, this provokes a great deal of mystery for me as the DM. Because once I've laid out the DC, I can't take it back. So when the player rolls the die, I honestly don't know what's going to happen next. Am I going to be making a big revelation, or am I just going to give them a little hint about something. As a DM, I like not knowing what is going to happen next in my own game. </p><p></p><p>Like some people here, I like to do that so that the player knows I'm not BSing them. Too often as a player, I have rolled only to see in the DM's eye that he's probably <em>not</em> going to tell me something unless I roll really, really well, or that he's going to give it to me anyway unless I roll pretty poorly. I dislike that, because it makes me feel like my skills don't really mean anything and that whether or not I succeed is really the result of the DM's fancy. </p><p></p><p>Now, I <em>won't</em> give DCs when it is necessary to maintain a certain mystery. For example, I'm not going to tell someone their DC for a Hide or Move Silently check - as far as they're concerned, they are moving as silently as possible. </p><p></p><p>Occasionally, too, I'll keep the DC secret if I want to preserve a bit of mystery to the results.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4457395, member: 19273"] I do both. Sometimes I tell the player the DC, sometimes I don't. Typically, I tell the player the DC, if there are incremental results that might arise from their check. For example, I might say, "You'll find out okay information on a 15, better information on a 20, and really good information on a 25." I usually do this with things like Knowledge checks, Gather Information checks, etc. This is because I feel that most people generally know if they know something or not. For example, you might realize that you don't know that much about cars, but you know a good bit about computers. The way I see it, this provokes a great deal of mystery for me as the DM. Because once I've laid out the DC, I can't take it back. So when the player rolls the die, I honestly don't know what's going to happen next. Am I going to be making a big revelation, or am I just going to give them a little hint about something. As a DM, I like not knowing what is going to happen next in my own game. Like some people here, I like to do that so that the player knows I'm not BSing them. Too often as a player, I have rolled only to see in the DM's eye that he's probably [i]not[/i] going to tell me something unless I roll really, really well, or that he's going to give it to me anyway unless I roll pretty poorly. I dislike that, because it makes me feel like my skills don't really mean anything and that whether or not I succeed is really the result of the DM's fancy. Now, I [i]won't[/i] give DCs when it is necessary to maintain a certain mystery. For example, I'm not going to tell someone their DC for a Hide or Move Silently check - as far as they're concerned, they are moving as silently as possible. Occasionally, too, I'll keep the DC secret if I want to preserve a bit of mystery to the results. [/QUOTE]
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DMs: Do you tell players the DC before they roll?
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