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General Tabletop Discussion
*TTRPGs General
DMs: Do you tell players the DC before they roll?
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<blockquote data-quote="MonkeyDragon" data-source="post: 4458119" data-attributes="member: 23929"><p>I'm similar to a lot of folks here, I think.</p><p></p><p>Most skill checks, they're going to know the numbers. Jumps, climbs, balancing and all that jazz. For the most part, someone will have the PHB open and everyone will know how well they have to do. I'll tell them if there's a modifier to the check due to the environment. I think they have the right to know if they have a reasonable expectation of success based on what their characters can see.</p><p></p><p>For things like knowledges, they give me the check, and the better they do, the more they get. If they don't have the knowledge in question and want to swap something else (survival instead of know. nature, or arcana instead of planes), I'll generally allow a bit of stretch, but let them know they'll have to roll really well.</p><p></p><p>Finally, ACs and saves will be mysterious for a round or two, but by that time usually someone's missed by one or two, and someone's hit by one or two, so it doesn't hurt for them to know the exact number. And my players like knowing it to know exactly what they need to hit.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 4458119, member: 23929"] I'm similar to a lot of folks here, I think. Most skill checks, they're going to know the numbers. Jumps, climbs, balancing and all that jazz. For the most part, someone will have the PHB open and everyone will know how well they have to do. I'll tell them if there's a modifier to the check due to the environment. I think they have the right to know if they have a reasonable expectation of success based on what their characters can see. For things like knowledges, they give me the check, and the better they do, the more they get. If they don't have the knowledge in question and want to swap something else (survival instead of know. nature, or arcana instead of planes), I'll generally allow a bit of stretch, but let them know they'll have to roll really well. Finally, ACs and saves will be mysterious for a round or two, but by that time usually someone's missed by one or two, and someone's hit by one or two, so it doesn't hurt for them to know the exact number. And my players like knowing it to know exactly what they need to hit. [/QUOTE]
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DMs: Do you tell players the DC before they roll?
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