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DMs - Do you thrive on deception?
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<blockquote data-quote="Altalazar" data-source="post: 1226600" data-attributes="member: 939"><p>I think it is an effective technique, but should not be overdone. </p><p></p><p>I did run one campaign that had a lot of deception in it, most of which was never caught on to - but then this could be partly a factor of the group itself.</p><p></p><p>There was an NPC who joined the group from a rather low level - who was actually not what she seemed - they thought she was a low level ranger with some magic items. Really, she was a high level fighter / wizard. </p><p></p><p>Her favorite "wand" was a "wand of sleep" - really just a magical stick that did nothing, that she'd wave around when casting a death spell - then the party would run and slit the throats of the "sleeping" victims - never bothering to check that they were dead already. Funny thing was, they didn't even catch on when the "sleep wand" took out a significant number of DROW - this in a game where Drow have not only magic resistance, but 90% resistance to sleep effects. But I guess they weren't thinking about it at the time...</p><p></p><p>Another moment was when she polymoprhed a fish into a huge whale in a river, just as a distraction. It worked out better than I thought - they spent half the combat trying to figure out what the hell a whale was doing along the river bank. It just sat there confused, splashing the water with its tail. They kept trying to detect invisible riders on its back and other such things. I never imagined that it would have been THAT distracting. </p><p></p><p>And then there was the cave that they ventured into rather boldly based on seeing a puff of smoke from the entrance - and then promptly got captured - that was a well-used cantrip!</p><p></p><p>But players are mostly cautious and distrustful these days, at least those from that group. I think it is good for players to have at least some trust of NPCs - but then perhaps that just comes from playing and finding that the NPCs word is really something that can be relied on. </p><p></p><p>Assuming everyone is lying can almost turn the game into paranoia.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1226600, member: 939"] I think it is an effective technique, but should not be overdone. I did run one campaign that had a lot of deception in it, most of which was never caught on to - but then this could be partly a factor of the group itself. There was an NPC who joined the group from a rather low level - who was actually not what she seemed - they thought she was a low level ranger with some magic items. Really, she was a high level fighter / wizard. Her favorite "wand" was a "wand of sleep" - really just a magical stick that did nothing, that she'd wave around when casting a death spell - then the party would run and slit the throats of the "sleeping" victims - never bothering to check that they were dead already. Funny thing was, they didn't even catch on when the "sleep wand" took out a significant number of DROW - this in a game where Drow have not only magic resistance, but 90% resistance to sleep effects. But I guess they weren't thinking about it at the time... Another moment was when she polymoprhed a fish into a huge whale in a river, just as a distraction. It worked out better than I thought - they spent half the combat trying to figure out what the hell a whale was doing along the river bank. It just sat there confused, splashing the water with its tail. They kept trying to detect invisible riders on its back and other such things. I never imagined that it would have been THAT distracting. And then there was the cave that they ventured into rather boldly based on seeing a puff of smoke from the entrance - and then promptly got captured - that was a well-used cantrip! But players are mostly cautious and distrustful these days, at least those from that group. I think it is good for players to have at least some trust of NPCs - but then perhaps that just comes from playing and finding that the NPCs word is really something that can be relied on. Assuming everyone is lying can almost turn the game into paranoia. [/QUOTE]
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