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DMs - Do you thrive on deception?
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<blockquote data-quote="Desdichado" data-source="post: 1226911" data-attributes="member: 2205"><p>Still trying to understand how that's bad?</p><p></p><p>I got back into roleplaying several years ago with a Top Secret S.I. game that was all about conspiracies and whatnot. Now we're getting ready to start a game that's very similar to Dark<sup>o</sup>Matter or the X-Files. </p><p></p><p>And just because I love it so much, my fantasy games usually play more like the F-Files -- fantasy conspiracy theory nutcase campaign settings. PCs who aren't at least a little bit paranoid in my games often have short lifespans. Even worse are the ones who tend to pull out their sword and wade into battle at the slightest hint of anything unusual. Don't get me wrong; I actually really don't like killing PCs, making me a poor candidate for the Rat Bastard DM club (I'm thinking about joining barsoomcore's fluffy puppy DM club, or whatever he called it -- I need a support group) but folks who don't figure out to be paranoid pretty quickly have a hard time.</p><p></p><p>The point is, it's hardly hurt the game at all -- in fact, it makes it more fun for us.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1226911, member: 2205"] Still trying to understand how that's bad? I got back into roleplaying several years ago with a Top Secret S.I. game that was all about conspiracies and whatnot. Now we're getting ready to start a game that's very similar to Dark<sup>o</sup>Matter or the X-Files. And just because I love it so much, my fantasy games usually play more like the F-Files -- fantasy conspiracy theory nutcase campaign settings. PCs who aren't at least a little bit paranoid in my games often have short lifespans. Even worse are the ones who tend to pull out their sword and wade into battle at the slightest hint of anything unusual. Don't get me wrong; I actually really don't like killing PCs, making me a poor candidate for the Rat Bastard DM club (I'm thinking about joining barsoomcore's fluffy puppy DM club, or whatever he called it -- I need a support group) but folks who don't figure out to be paranoid pretty quickly have a hard time. The point is, it's hardly hurt the game at all -- in fact, it makes it more fun for us. [/QUOTE]
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