Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DMs do you trust your PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darkness" data-source="post: 354523" data-attributes="member: 13"><p>Usually, I can trust my players; the only problem in D&D that can occur is one of alignment (e.g., one LE or NE character, one CN character, one CG character, and one LG character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ). But then, D&D isn't my most commonly played system by a long shot.</p><p></p><p>That said...</p><p></p><p>The only time when things get problematic is when my resident freak/near-munchkin and I aren't "on the same page" regarding what a certain game is to be like - especially when playing a point-based RPG (like GURPS, which I kind of "opened" by removing the limit of points in disadvantages a character can take).</p><p></p><p>'cause in that case, he often creates characters with disadvantages that are so extreme that allowing him to play the character for even the five minutes it would take him to self-destruct would be more than enough to severely threaten the other players' more sensible characters' continued well-being.</p><p></p><p>The solution to this problem, of course, is discussing the problem with him directly and honestly. Sometimes, he just needs a few more points to make the character workable (in which case I just give him - along with everyone else - some additional points to help him make the character unproblematic, but not necessarily enough points for everything he wants); sometimes, he just went overboard with the character concept (which usually means that he created a character that has mental and/or social disadvantages that, in combination, are so problematic that none of the other PCs can work with him <em>at all</em>).</p><p></p><p>Heh. I guess that main problem that I have with this player is that I tend towards less "cinematic" games, while he's so used to wise-cracking, butt-kicking, movie-quoting games in which the PC party works together for the sole reason that they are, well, the PC party, and NPCs have so little "personality" that they can't react in ways that weren't intended by the GM when the PCs get "creative" (and the GM can't come up with even remotely "realistic" consequences even if the players, say, use small nukes to get rid of their opposition), that he often reflexively creates characters that are just incompatible with my (and my other players') outlook.</p><p></p><p>Heh. But it's not like I'm always dead-set on introspective campaigns that die when exposed to too much movie-quoting and mindless mayhem; I recently bought both GURPS Cliffhangers (which is all about pulp adventure in the vein of Indiana Jones or whatever) and the Feng Shui RPG (which is all about simulating Hong Kong action movies) - with which he should have an easier time creating characters that he likes <em>and</em> that are actually usable within the parameters of the game... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>That's assuming, of course, that he <em>doesn't</em> create any of the following (or similarly problematic) GURPS Cliffhangers characters: mad - with a capital 'M' - scientist, unscrupulous archeologist or "adventurer" who kills everyone who gets in his way and works for the highest bidder even if that is a dictator or leader of an evil cult, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 354523, member: 13"] Usually, I can trust my players; the only problem in D&D that can occur is one of alignment (e.g., one LE or NE character, one CN character, one CG character, and one LG character :eek: ). But then, D&D isn't my most commonly played system by a long shot. That said... The only time when things get problematic is when my resident freak/near-munchkin and I aren't "on the same page" regarding what a certain game is to be like - especially when playing a point-based RPG (like GURPS, which I kind of "opened" by removing the limit of points in disadvantages a character can take). 'cause in that case, he often creates characters with disadvantages that are so extreme that allowing him to play the character for even the five minutes it would take him to self-destruct would be more than enough to severely threaten the other players' more sensible characters' continued well-being. The solution to this problem, of course, is discussing the problem with him directly and honestly. Sometimes, he just needs a few more points to make the character workable (in which case I just give him - along with everyone else - some additional points to help him make the character unproblematic, but not necessarily enough points for everything he wants); sometimes, he just went overboard with the character concept (which usually means that he created a character that has mental and/or social disadvantages that, in combination, are so problematic that none of the other PCs can work with him [i]at all[/i]). Heh. I guess that main problem that I have with this player is that I tend towards less "cinematic" games, while he's so used to wise-cracking, butt-kicking, movie-quoting games in which the PC party works together for the sole reason that they are, well, the PC party, and NPCs have so little "personality" that they can't react in ways that weren't intended by the GM when the PCs get "creative" (and the GM can't come up with even remotely "realistic" consequences even if the players, say, use small nukes to get rid of their opposition), that he often reflexively creates characters that are just incompatible with my (and my other players') outlook. Heh. But it's not like I'm always dead-set on introspective campaigns that die when exposed to too much movie-quoting and mindless mayhem; I recently bought both GURPS Cliffhangers (which is all about pulp adventure in the vein of Indiana Jones or whatever) and the Feng Shui RPG (which is all about simulating Hong Kong action movies) - with which he should have an easier time creating characters that he likes [i]and[/i] that are actually usable within the parameters of the game... :D That's assuming, of course, that he [i]doesn't[/i] create any of the following (or similarly problematic) GURPS Cliffhangers characters: mad - with a capital 'M' - scientist, unscrupulous archeologist or "adventurer" who kills everyone who gets in his way and works for the highest bidder even if that is a dictator or leader of an evil cult, etc. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs do you trust your PCs?
Top