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DMs do you trust your PCs?
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<blockquote data-quote="Fictionaut" data-source="post: 355083" data-attributes="member: 303"><p>Not a chance.</p><p></p><p>As a DM, I have watched my friends, who get along great in RL and do plenty together outside of gaming, do any cheap thing they can to outdo and straight-up kill one another. At least four out of the seven of them have proven unworthy of any kind of trust I could extend.</p><p></p><p>Using a monster race's CR as ECL until I catch them, for example, then feigning ignorance even though they know the rules at least as well as I do. There's one guy who always HAS to roll his stats, even though I use a very generous point-buy, and always comes in with multiple 18s. I have let him get away with this generally because he tends to do dumb stuff in game, but it still irks me. And once the game starts, an inter-party battle is inevitable, due to wildly conflicting character personalities.</p><p></p><p>This is tiresome as DM (and these are the people I introduced my girlfriend to gaming with, which adds incentive to have them play nice) But now I'm playing in someone's campaign who actually ENCOURAGES this kind of behavior, and I have seen what it must be like for the casual players in my group. Next campaign, I am cracking down. No evil PCs or ones with wierd codes of honor, no dice whatsoever in character creation (no offense to those who prefer dice-rolling, this is a situational thing), and I am going to see a finished character sheet before the first session.</p><p></p><p>That said, I don't think I will try and overly limit their options, just keep them balanced. I know what I would change or disallow from the splatbooks and anything else I own, and would simply review anything else on a case-by-case basis. It's just a fairness issue; min-maxing is OK if everyone gets along, and PC-on-PC violence is OK if everyone has reasonably balanced characters, but the combination of the two can (rightfully) hurt some feelings.</p></blockquote><p></p>
[QUOTE="Fictionaut, post: 355083, member: 303"] Not a chance. As a DM, I have watched my friends, who get along great in RL and do plenty together outside of gaming, do any cheap thing they can to outdo and straight-up kill one another. At least four out of the seven of them have proven unworthy of any kind of trust I could extend. Using a monster race's CR as ECL until I catch them, for example, then feigning ignorance even though they know the rules at least as well as I do. There's one guy who always HAS to roll his stats, even though I use a very generous point-buy, and always comes in with multiple 18s. I have let him get away with this generally because he tends to do dumb stuff in game, but it still irks me. And once the game starts, an inter-party battle is inevitable, due to wildly conflicting character personalities. This is tiresome as DM (and these are the people I introduced my girlfriend to gaming with, which adds incentive to have them play nice) But now I'm playing in someone's campaign who actually ENCOURAGES this kind of behavior, and I have seen what it must be like for the casual players in my group. Next campaign, I am cracking down. No evil PCs or ones with wierd codes of honor, no dice whatsoever in character creation (no offense to those who prefer dice-rolling, this is a situational thing), and I am going to see a finished character sheet before the first session. That said, I don't think I will try and overly limit their options, just keep them balanced. I know what I would change or disallow from the splatbooks and anything else I own, and would simply review anything else on a case-by-case basis. It's just a fairness issue; min-maxing is OK if everyone gets along, and PC-on-PC violence is OK if everyone has reasonably balanced characters, but the combination of the two can (rightfully) hurt some feelings. [/QUOTE]
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