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Dms, dont you wish
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<blockquote data-quote="Aust Diamondew" data-source="post: 1672590" data-attributes="member: 5156"><p>I like the rules, I like D&D combat system it's fun, it's startegic. I don't want it to be made 'lite', I don't like systems where it's just attack, attack, attack during combat. I like 5ft steps, AoO, partial/full defence actions, trip attacks, disarm attacks, sundering, grapling, bullrushing, power attacks, a myriad of spells, cleaving and whirlwind attacks.</p><p> </p><p>I expect my players to understand how combat works in general and how specific things about their character work. I try to have a general knowledge about how all of their character's special ablilities work in combat. If there is a disagreement about a paticular thing I just make a ruling and we wait till the next break or the game session is over to figure out the actual rule (if it's a problem that will come up again.</p></blockquote><p></p>
[QUOTE="Aust Diamondew, post: 1672590, member: 5156"] I like the rules, I like D&D combat system it's fun, it's startegic. I don't want it to be made 'lite', I don't like systems where it's just attack, attack, attack during combat. I like 5ft steps, AoO, partial/full defence actions, trip attacks, disarm attacks, sundering, grapling, bullrushing, power attacks, a myriad of spells, cleaving and whirlwind attacks. I expect my players to understand how combat works in general and how specific things about their character work. I try to have a general knowledge about how all of their character's special ablilities work in combat. If there is a disagreement about a paticular thing I just make a ruling and we wait till the next break or the game session is over to figure out the actual rule (if it's a problem that will come up again. [/QUOTE]
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