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<blockquote data-quote="Melan" data-source="post: 1672717" data-attributes="member: 1713"><p>You have several alternatives. One way is to become much more stubborn as a DM. Don't get yourself overwhelmed by rules or how your players interpret them. It is hard to do, especially if they have been playing longer than you. DMing is not a democratic decision making process. You, as a Dungeon Master, are in control. After all, you are the one who will work the most on a campaign. You should, especially since you said you were a beginner, outright forbid <em>anything</em> outside the three core books. Hell, forbid consulting the manuals in game. Keep the game flowing and brush aside complaints: if the adventure is fun in the end, they will have no ground to stand on.</p><p></p><p>You could also look into ways to simplify game processes. Reduce multiclassing choices. Even: reduce class choices to four (Fighter, Wizards, Cleric, Rogue). No matter what others say, it is enough for years of adventuring. Don't use tactical combat. Simplify skills: if you restrict anyone to maxed out skills, there is no need to shuffle around points. And so on - I am sure you can find multiple by-ways.</p><p></p><p>As a final alternative, you could try a rules lite version of D&D. The time is just right, since there are no less than three choices to choose from - one published, two coming out soon.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=2748&" target="_blank">OGL Fantasy Lite: Basic Player's Guide</a> is available from RPGNow for $5. I do not possess it, but the description sounds about right:</p><p> </p><p></p><p>The second choice is the upcoming D&D Basic set, published by Wizards of the Coast. Others will know more about it - I think it comes out this Fall and includes a rulebook, miniatures, dice and a sample adventure. Unfortunately, it will only cover lower levels (we don't know how high) and may lack character generation info. Still, it will be easy and official.</p><p></p><p>The third is <a href="http://www.castlesandcrusades.com/" target="_blank">Castles and Crusades</a> from Troll Lord Games. Castles and Crusades is <strong>not</strong> 3e lite, but rather a simple game inspired by 1st edition AD&D, Basic D&D and (of course) 3e's mechanics. In a way, it may or may not be what you are looking for, since it represents a completely different take on D&D's themes - lower powers, less player choices, no skills (although there is another sort of mechanism I am not allowed to speak about that may be used in its place) and a very high level of DM power. It is also very easy to tinker with. You can sign up for playtesting and get a copy of the most recent playtest document (this also means you will need to sign a non-disclosure agreement for yourself and your group). The game is set for an early Fall release (with a possible Gen Con preview), but you can pretty much start with the current docs and extrapolate the rest. Tha main book will cost $20 and contain brief DMing instructions. Others can tell you more on the <a href="http://pub83.ezboard.com/btrolllordgames" target="_blank">C&C boards</a>.</p><p>Here is a part of C&C's proclamation:</p><p> </p><p></p><p>Best of luck!</p></blockquote><p></p>
[QUOTE="Melan, post: 1672717, member: 1713"] You have several alternatives. One way is to become much more stubborn as a DM. Don't get yourself overwhelmed by rules or how your players interpret them. It is hard to do, especially if they have been playing longer than you. DMing is not a democratic decision making process. You, as a Dungeon Master, are in control. After all, you are the one who will work the most on a campaign. You should, especially since you said you were a beginner, outright forbid [I]anything[/I] outside the three core books. Hell, forbid consulting the manuals in game. Keep the game flowing and brush aside complaints: if the adventure is fun in the end, they will have no ground to stand on. You could also look into ways to simplify game processes. Reduce multiclassing choices. Even: reduce class choices to four (Fighter, Wizards, Cleric, Rogue). No matter what others say, it is enough for years of adventuring. Don't use tactical combat. Simplify skills: if you restrict anyone to maxed out skills, there is no need to shuffle around points. And so on - I am sure you can find multiple by-ways. As a final alternative, you could try a rules lite version of D&D. The time is just right, since there are no less than three choices to choose from - one published, two coming out soon. [URL=http://www.rpgnow.com/product_info.php?products_id=2748&]OGL Fantasy Lite: Basic Player's Guide[/URL] is available from RPGNow for $5. I do not possess it, but the description sounds about right: The second choice is the upcoming D&D Basic set, published by Wizards of the Coast. Others will know more about it - I think it comes out this Fall and includes a rulebook, miniatures, dice and a sample adventure. Unfortunately, it will only cover lower levels (we don't know how high) and may lack character generation info. Still, it will be easy and official. The third is [URL=http://www.castlesandcrusades.com/]Castles and Crusades[/URL] from Troll Lord Games. Castles and Crusades is [B]not[/B] 3e lite, but rather a simple game inspired by 1st edition AD&D, Basic D&D and (of course) 3e's mechanics. In a way, it may or may not be what you are looking for, since it represents a completely different take on D&D's themes - lower powers, less player choices, no skills (although there is another sort of mechanism I am not allowed to speak about that may be used in its place) and a very high level of DM power. It is also very easy to tinker with. You can sign up for playtesting and get a copy of the most recent playtest document (this also means you will need to sign a non-disclosure agreement for yourself and your group). The game is set for an early Fall release (with a possible Gen Con preview), but you can pretty much start with the current docs and extrapolate the rest. Tha main book will cost $20 and contain brief DMing instructions. Others can tell you more on the [URL=http://pub83.ezboard.com/btrolllordgames]C&C boards[/URL]. Here is a part of C&C's proclamation: Best of luck! [/QUOTE]
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