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Dms, dont you wish
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<blockquote data-quote="Ourph" data-source="post: 1681091" data-attributes="member: 20239"><p>A good DM will keep his players informed of what's going on with their character. It's much easier just to explain things in terms of rules mechanics, but the easy way isn't always the best way. In my experience, a DM who leaves the mechanics out of his descriptions as much as possible, and just describes to the players what their characters would be feeling/seeing/hearing/smelling/etc. provides a much better and more enjoyable game than one who simply says..."you lose 6 points of Con".</p><p></p><p>One of the reasons I WON'T run 3e D&D anymore is that this style of DMing is really difficult to pull off in a system with so many rules. In order for the game to run smoothly the players need to understand most rules almost as thoroughly as the DM. It takes a lot of mystery and excitement out of the game for me, both as a player and a DM.</p><p></p><p>For the record, when I'm running Basic D&D, I keep the PCs HP totals. They know what their healthy totals are, but once they've taken damage they have to rely on my description of what's happened to them and how they are feeling in order to make their decisions about whether to press on, turn back use healing resources, etc. That's the type of game I like to run and the players seem to really enjoy it. The other upside is that it's one less thing for them to keep track of during the game.</p><p></p><p>It sounds like you and jmucchiello would hate playing in that type of game. We're just looking at the DM/player roles from very different perspectives I think.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1681091, member: 20239"] A good DM will keep his players informed of what's going on with their character. It's much easier just to explain things in terms of rules mechanics, but the easy way isn't always the best way. In my experience, a DM who leaves the mechanics out of his descriptions as much as possible, and just describes to the players what their characters would be feeling/seeing/hearing/smelling/etc. provides a much better and more enjoyable game than one who simply says..."you lose 6 points of Con". One of the reasons I WON'T run 3e D&D anymore is that this style of DMing is really difficult to pull off in a system with so many rules. In order for the game to run smoothly the players need to understand most rules almost as thoroughly as the DM. It takes a lot of mystery and excitement out of the game for me, both as a player and a DM. For the record, when I'm running Basic D&D, I keep the PCs HP totals. They know what their healthy totals are, but once they've taken damage they have to rely on my description of what's happened to them and how they are feeling in order to make their decisions about whether to press on, turn back use healing resources, etc. That's the type of game I like to run and the players seem to really enjoy it. The other upside is that it's one less thing for them to keep track of during the game. It sounds like you and jmucchiello would hate playing in that type of game. We're just looking at the DM/player roles from very different perspectives I think. [/QUOTE]
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