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<blockquote data-quote="Janx" data-source="post: 1616367" data-attributes="member: 8835"><p>It's kinda my point that reminding them about the magic aura makes the thief's actions pretty obvious.</p><p></p><p>If I read it all right, the Thief simply walked over and took the item. No thief-rolls or anything (if they were even applicable). There was even a cleric watching the whole scene.</p><p></p><p>The only reason the players wouldn't know was because of non-game related issues. The characters on the other hand, would have even the basic details (we got into a fight because of a magic aura, where'd it go). Once reminded of the SIMPLE facts, the players will figure it out, which is why I called your thief player a moron.</p><p></p><p>Since the Thief did NOT do any special thief rolls, you are under NO obligation to protect his steal. He didn't steal it. He's trying to rely on real-world distraction and none of his in-game abilities to get away with stealing something. That's cheating.</p><p></p><p>Do NOT give him any take-backs (rolling his sneaky rolls now that he knows he's about to lose). If he declared "I walk over to the aura, look around for the item and take it" then that's all he did. He did not say "I Hide in Shadows over to the area, do a Search, do a Pick Pockets, and then I Hide on my way back." then he does not get the benefit of such.</p><p></p><p>Side note: why is the sand Trackless. Magic Desert? Seems more like it's pile-up to protect the thief. Unless you used it to hide the initial ambush.</p><p></p><p>It is not the GM's job to protect stupid thieves. Had he been off in a seperate part of a dungeon, that's different. Had he been standing next to the "treasure pile" and 5-fingered an item before anybody noticed, that would be different. Instead, he took the item that got everyone into the area in the first place. He's GOING to get caught simply by virtue that the PCs aren't going to forget why they entered the area after a 1 minute encounter.</p><p></p><p></p><p>Do what you will. Personally, I try to discourage such player behavior by letting the consequences catch up quickly.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1616367, member: 8835"] It's kinda my point that reminding them about the magic aura makes the thief's actions pretty obvious. If I read it all right, the Thief simply walked over and took the item. No thief-rolls or anything (if they were even applicable). There was even a cleric watching the whole scene. The only reason the players wouldn't know was because of non-game related issues. The characters on the other hand, would have even the basic details (we got into a fight because of a magic aura, where'd it go). Once reminded of the SIMPLE facts, the players will figure it out, which is why I called your thief player a moron. Since the Thief did NOT do any special thief rolls, you are under NO obligation to protect his steal. He didn't steal it. He's trying to rely on real-world distraction and none of his in-game abilities to get away with stealing something. That's cheating. Do NOT give him any take-backs (rolling his sneaky rolls now that he knows he's about to lose). If he declared "I walk over to the aura, look around for the item and take it" then that's all he did. He did not say "I Hide in Shadows over to the area, do a Search, do a Pick Pockets, and then I Hide on my way back." then he does not get the benefit of such. Side note: why is the sand Trackless. Magic Desert? Seems more like it's pile-up to protect the thief. Unless you used it to hide the initial ambush. It is not the GM's job to protect stupid thieves. Had he been off in a seperate part of a dungeon, that's different. Had he been standing next to the "treasure pile" and 5-fingered an item before anybody noticed, that would be different. Instead, he took the item that got everyone into the area in the first place. He's GOING to get caught simply by virtue that the PCs aren't going to forget why they entered the area after a 1 minute encounter. Do what you will. Personally, I try to discourage such player behavior by letting the consequences catch up quickly. Janx [/QUOTE]
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