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DMs:ever have player get mad at you for their dumb decision
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<blockquote data-quote="Dr. NRG" data-source="post: 612723" data-attributes="member: 7697"><p>As a player, I have been guilty of these things (well, except maybe the midgets in pyjamas thing). </p><p></p><p>I think that a [knowledge: monster] skill might be a fine addition to the game. It would prevent the virtual necessity of using the [player knowledge: monster manual] skill, which I specifically avoid due to metagame complications and problems. </p><p></p><p>In some sense, though. The tone of a campaign is set by the DM. If, in the original case, the party had never run into a combat they couldn't win, then the DM was setting them up. If they regularly ran into enemies beyond their power to defeat, then the players simply acted foolishly, or didn't comprehend the magnitude of the threat. </p><p></p><p>I believe that players sometimes get conditioned by playing modules appropriate to their class level. In essence, getting used to running into challenges that are right at the CR you can take makes you expect that every encounter will be at or below your CR. Players who are accustomed to this tend to charge into battle with only a slight amount of fear that they'll get their butts handed to them. </p><p></p><p>Condition your players to carefully examining situations and relying on tactical planning with careful encounter planning and they will (probably, eventually) stop just charging in there.</p><p></p><p>NRG</p></blockquote><p></p>
[QUOTE="Dr. NRG, post: 612723, member: 7697"] As a player, I have been guilty of these things (well, except maybe the midgets in pyjamas thing). I think that a [knowledge: monster] skill might be a fine addition to the game. It would prevent the virtual necessity of using the [player knowledge: monster manual] skill, which I specifically avoid due to metagame complications and problems. In some sense, though. The tone of a campaign is set by the DM. If, in the original case, the party had never run into a combat they couldn't win, then the DM was setting them up. If they regularly ran into enemies beyond their power to defeat, then the players simply acted foolishly, or didn't comprehend the magnitude of the threat. I believe that players sometimes get conditioned by playing modules appropriate to their class level. In essence, getting used to running into challenges that are right at the CR you can take makes you expect that every encounter will be at or below your CR. Players who are accustomed to this tend to charge into battle with only a slight amount of fear that they'll get their butts handed to them. Condition your players to carefully examining situations and relying on tactical planning with careful encounter planning and they will (probably, eventually) stop just charging in there. NRG [/QUOTE]
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